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Armageddon and the return of Yarrick frame a vehicle-heavy battle, Wazdakka design and painting, Knight conversions, Collegiate wizard creation and duels, and the final Chronicles of Bain story.

Knights, heraldry and Titanic Duel; the redesigned Defiler; Jamie Farquhar’s Iron Warriors tribute; the Tower of Blades cooperative battlepack, Ghyran terrain and the Models for Heroes exhibition.

Pirates and reavers: Huron Blackheart and the Badab War, Corsair Skyreaver painting, Boarding Actions, interstellar travel, an Ossiarch necropolis, Legions of Nagash, Cities of Sigmar, Idoneth Darkwater heroes and the studio pet pageant.

Operation Skirmish: Tomb World encounters, Night Lords and Necron scenery painting, Sanctuary 101, Space Marine Operations, Gaunt’s Ghosts, Necromunda campaigns, Blood Bowl, Darkwater Lumineth heroes and Blighted Wilds campaign additions.

January 2026 introduces 500 Worlds: Titus and its characters, expands Space Marine Operations with Chaos missions, adds Flesh-eater Courts heroes to Darkwater and presents Maggotkin, Lethis and Nighthaunt painting alongside Nurgle terrain, chariot conversions and the opening Chronicles of Bain story.

Warhammer Quest: Darkwater arrives alongside Helsmith painting, new-army ideas, Astra Militarum collections and the festive Bunker.

An anniversary issue exploring Games Workshop’s history, classic Warhammer 40,000 forces, chariot racing and the Helsmiths of Hashut.

Practical terrain building, winter and underground battlefields, a new Four Warlords campaign and expanded cavalry, aerial and Tomb World rules.

A tenth-anniversary retrospective, a six-player battle across two realms, Leagues of Votann background and Saturnine painting guides.

A Space Marine themed issue linking Chapter creation, cooperative Space Marine 2 missions, Saturnine design and the rise of the Great Horned Rat.

Tzeentch lore and armies, Pyrofane Cult rules, Grand Cathay design and the Grand Narrative.

Khorne and Slaanesh, Korghos Khul, World Eaters, scenic bases and the Bunker Kill Team finale.

Nurgle dossiers and collections, Grey Knights, framed dioramas, the Gnashka finale, Soulblight painting and the first Trials of Albarak story.

Emperor’s Children, Fulgrim, Asuryani Aspect design, Gnashka’s vampire invasion and a Volkus solo/cooperative Kill Team mission.

The War of the Rohirrim at Edoras, the history of Aeldari design, a Harlequin Combat Patrol, Gnashka’s Ironsunz and the concluding Bunker Car Show.

Custom Age of Sigmar heroes, Death Korps of Krieg, Knights Combat Patrols and the studio Car Show.

Volkus lore, two Combat Patrols, Daughters of Khaine palettes, Dwarf painting, a Bunker car race and cooperative Kill Team.

Genestealer Cults lore, Crusade and army painting; new Kill Team and Underworlds editions; faces and the Siege of Lethis.

Multiplayer 40K, Grombrindal’s duardin coalition, Petrifex Elite, Skaven paint palettes and Warcry’s Briar and Bone campaigns.

A six-player Ork showdown, Goff army gallery, Sororitas Crusade rules, Skaven designers’ notes and Zone Mortalis street fighting.

Kroot fiction and three gaming formats, a four-warlord finale, Moulderhunt and army-painting recipes.

Leagues of Votann background and Crusade rules, a four-warlord finale, Astral Templars and practical army-painting recipes.

The new Age of Sigmar edition, Skaventide design and painting, Paths of the Chosen, Chalnath and Pariah Nexus Crusade play.

Preparing for Spearhead, the Vermindoom, Pyre and Flood campaigns, the Makhis Cove battlefield and a new Horus Heresy collecting project.

The anniversary issue: Grombrindal across four games, the invasion of Samarkis, magazine history and cover-inspired dioramas.

Cryptek mysteries, Necron dynasties, temporal Boarding Actions and the finales of Four Warlords, Cinderak City and Legacy of Defiance.

Multiplayer Combat Patrol, VanTarrion’s Voidsmen, Titus’s history, Blades of Khaine and adventures from Ulfenkarn to Mount Doom.

Stealthy Tyranid and Scout patrols, a Crusade campaign, Lumineth painting and the first Old World battle report.

Phobos Combat Patrol rules, Imotekh’s civil war, the Slidecrown finale, Cities of Sigmar heroes and a vertical Necromunda battlefield.

The Tyranid range and Fourth Tyrannic War, Slidecrown campaigns, zenithal painting and the Lamenters.

Raptors background and Crusade rules, Death Guard versus World Eaters, the Slidecrown Sundering and the first studio Legions Imperialis collections.

October 2023: the Slidecrown Sundering begins, Idoneth enclaves and recipes, Warcry quests, Tome Keepers Crusade rules and the first Legions Imperialis battle report. All substantive features researched from the supplied scan.

September 2023: Bunker league finale, Terminator painting recipes, Tyranid invasion background, multiplayer Age of Sigmar and Wyrdhollow Bladeborn. All substantive features researched from the supplied scan.

Bunker leagues and Terminator painting accompany Hammerhal politics, Seraphon artwork, Warcry quests, T’au inspiration, Inductii heraldry and the Forge Bowl final.

The White Dwarf Bunker launches alongside tenth-edition Warhammer 40,000, Leviathan designers’ notes, a coached battle report, Sylvaneth painting and the Ancestor’s Burden finale.

The Great Stomp ends with linked Warcry and Age of Sigmar sieges, alongside Soulblight campaigns, a new Four Warlords series, the Iron Crusade, Dark Angels inspiration and a Gallowdark prisoner hunt.

The Lion and Dante return, the Herald of Misery reaches its finale, and Warcry hunters, Blood Angels painting and the Charrwind Coast fill the issue.

Angron rules and painting, the hungry mountains of Lendu, Jade Obelisk and Hunters of Huanchi quests, and a defence grid aboard the Herald of Misery.

A conveyor-filled Herald of Misery, multiplayer Gallowdark missions, six Regiments of Renown and an underwater war in the Green Gulch.

Warcry and the Great Stomp, a centrepiece gallery, Herald of Misery boarding rules and Khârn’s jailbreak.

Boarding the Herald of Misery, the Kill Team expedition finale, AoS character conversions and Idoneth Warcry quests.

Kraken Blades, icy Fyreslayers, Corvus Cabal quests, hero and Primarch galleries, Votann convoy chase and Necron tomb campaign.

Darktide conversions, Cult of the Cryptek, Kroot pursuit missions, Votann painting, Warcry and Doomstretch campaigns.

Rondhol choke points, automated zombie battles, Warcry collections, Annihilation Legion and the fall of Barbarus.

Rising Tomb map campaign, Into the Dark design and terrain, Warcry’s new edition, Teclis painting and the first half of Barbarus.

Rondhol’s Great Stomp begins, Stormhost recipes, Harrowdeep campaign, Necron Crusade rules and preparations for Barbarus.

A Kill Team campaign, custom killzones, the fate of Shyish’s forge-fires and preparations for Barbarus.

World Eaters background and rules, new Zone Mortalis, Bladeborn warbands and the warlords’ final struggle.

Faith turns to corruption, sentry missions for Kill Team and new Hedonite and Warcry campaigns.

Kharadron fortunes in the Eightpoints, heretic zealots and the warlords’ vast final battle.

Astra Militarum inspiration, Harlequin kill teams, Khorne’s challenge in Chamon and solo Middle-earth.

Altansar’s survival, Beasts of Chaos, a tournament-player battle and the Mortal Realms warlords’ finale.

The warlords’ final armies, Nachmund faith, Wyrmblade rules and winter armies of the Mortal Realms.

Soulblight intrigue, Crusher Stampede rules, a three-battle Path to Glory campaign and twenty years of Middle-earth.

Speed Freeks on Abundantia, Cities of Sigmar in Ulgu, corrupted Titans and the Fellowship’s journey.

Nighthaunt inspiration, Seraphon campaign and painting, Warpcoven rules and a return to Sanctuary 101.

Wolfspear background and painting, Hunter Clade Kill Team rules, Leviathan hobby ideas and Slaves to Darkness campaigns.

Dominion design and painting, third-edition Age of Sigmar, Sons of Behemat campaigns and Octarius winter warfare.

A tribute to Jervis Johnson, Dark Krakens underwater battles, Torchbearers Crusades and Cities of Sigmar inspiration.

Charadon hobby finale, Tome Keepers Crusade rules, Excelsis campaign and the conclusion of Chronicles of the Wanderer.

The Fallen special, final Faith under Fire entries, Soulblight heroes and a skaven modelling and painting guide.

Metalica hobby inspiration, Faith under Fire dioramas, Tepok’s Eye campaign and a non-metallic-metal masterclass.

Exorcists lore and rules, Biel-Tan painting inspiration, automated ghoul hordes and a linked war of flesh and bone.

The Charnel Kingdom, custom undead heroes, Slaaneshi hobby projects and beta Maelstrom of War rules.

Emperor’s Spears background and rules, the opening Charadon campaign and a giant-sized Sons of Behemat special.

Grimscuttle Spiderfang, Tzeentch painting, Argovon campaign finale, seven Crusade armies and the new Blood Bowl season.

Tome Keepers Index Astartes, Argovon campaign expansion, solo Age of Sigmar rules, Bugmansson and outlaw Necromunda brutes.

Argovon Flashpoint campaign, Glogg’s Megamob, forge-world hobby guides, Beastgrave tactics and the Dust Falls narrative campaign.

The Indomitus edition, new marine and Necron designs, Silver Templars, Hammerhal Warcry rules and the Carngrad campaign finale.

The Jaws of Mork, the Dreadscape campaign finale, Tzeentch hobby guides, the Pariah Nexus and the betrayal at Ithraca.

Goff Orks, Harlequin roles, hive-world hobby guides, Vaddenheim and the Lumineth Realm-lords’ first White Dwarf battle.

Vokmortian’s bone-tithe, the Booming Scar campaign, the first Carngrad warbands, Ghazghkull’s design and founding the Tome Keepers.

Space Wolves and Primaris reinforcements, Ork Mekworlds, the Hallost campaign and the final battle of the Stormvault Warlords.

Da Ironsunz, the final Warlords of Vigilus showdown, Nurgle hobby guides, Underworlds tactics and the opening instalment of Faith & Fire.

New Year hobby projects, Kill Team dispositions, the Silent King, aerial battles, scenic bases and a battle for a Bone-tithe Nexus.

December 2019 combines the Emerald Host and Flesh Tearers dossiers with complete classic and Contrast painting guides, standalone Spellflux Spire and Skies of Slaughter games, Gotrek Warcry challenges, a five-player battle, Blackstone Fortress recruitment and extensive Zone Mortalis terrain rules.

Inquisition lore and rules, desert armies, Ogor Mawpath campaign, Beastgrave tactics and Sons of Fulgrim.

Syll’Esske background and allegiance rules, Azyr army inspiration and recipes, Sisters of Silence lore and datasheets, Vanguard Kill Team rules, Blackstone Fortress recruitment, Aeronautica battles and a five-scenario Necromunda siege campaign.

September 2019 brings named model contributions, Warcry missions, Golden Demon entries and illustrated recipes. Promotional redemption card contents are not reconstructed.

Sempiternals lore, Hysh hobby guides, Apocalypse warfare, Golden Demon witches and lighting masterclasses.

Blood Ravens, jungle war zones, Meeting Engagements and the original Arena Mortis multiplayer rules.

Vostarg lore and Contrast painting, Ghur modelling, Schemes of War and adventures within Blackstone Fortress.

Ynnari lore and replacement rules, Primaris kitbashes, Ulgu hobby inspiration and Stormvault warfare.

Tony Cottrell guest-edits Forge World weathering, Legion colours, Steel Souls lore and underhive battles.

Phil Kelly guest-edits Carnage, Assassin lore and rules, Ghyran hobby guides and the Vigilus warlord challenge.

Jervis Johnson and Andy Chambers revisit Golgotha in Kill Team, alongside Hammerhands history, Stormcast painting, Chamon hobby projects and Titan Legion vassals.

A new Studio-led format brings Crimson Fists lore and rules, revised Age of Sigmar Skirmish, Kroot Kill Teams and realm-themed painting from Aqshy.

Blackstone Fortress exploration, Jervis Johnson, Cities of Death, Middle-earth magic and exclusive game expansions.

Ork Speed Freeks design and racing, Dakkabad versus T’au, Gotrek’s saga and Lesotho 212.

Nightvault opens, freehand banners, tactical advice, Beasts of Chaos and the Gellerpox campaign.

Rogue Trader design, Dave Andrews interview, Middle-earth’s new edition, Pelennor Fields and the Wrath of Fenris.

Adeptus Titanicus and Kill Team arrive, Sacrosanct design, diorama construction and Cawdor painting.

Nighthaunt design, battle-damage masterclass, efficient army painting and the four warlords’ magical finale.

The Soul Wars begin, Imperial Knight design, Glazer’s Creek revisited and a guide to Armageddon.

Idoneth design and painting, two large battle reports, Venator gangs and Duels of the Crystal Labyrinth.

The Idoneth arrive, Forgebane’s blackstone convoy, Drukhari tactics and Chaos cult gangs for Necromunda.

Morathi and the Daughters of Khaine lead a blood-soaked issue with design interviews and a battle against Mannfred. Iron Warriors, studio painters, two new rules features and complete Morathi and T’au recipes provide further coverage. The supplied 148-page scan has uniform +2 pagination. Ads, store listings and the standard promotional White Dwarf Guide are omitted; paint-app links are not treated as recipes included in the scan.

The Adeptus Custodes launch, Malign Portents design interviews, Black Library history, two full battle reports, Thousand Sons tactics, the final Hammerhal adventure, Battle Companies scenarios and complete Orlock painting guides.

Nurgle design history and painting, the Golden Contract battle, Malign Portents fiction, a Dan Abnett interview, new Necromunda and Battle Companies scenarios, a Hammerhal dungeon, T’au terrain and extensive army showcases.

Four full battle reports accompany a Hammerhal dungeon expansion, Genestealer Cult Space Hulk rules, league organisation, photography and detailed Chapter painting guides.

Necromunda returns with designers’ interviews, a full tunnel battle and gang painting guides, alongside Firestorm campaigns, Knight collecting and Middle-earth company rules.

Shadespire receives a worked introduction, while Death Guard sculptors explain their army. The four warlords conclude their campaign, a Gretchin rebellion displays elaborate conversions, and painting guides cover characters, regiments and bases. References use the scan’s uniform two-page offset; advertisements and product-only merchandise notices are omitted.

The 30th anniversary retrospective explores Warhammer 40,000’s art, miniatures, setting and rules, followed by linked Chaos and Rynn’s World battles. Mortarion and Blightwar arrive, the four warlords finish their armies, and detailed painting, conversion, basing and Middle-earth scenario material follows.

A major Primaris expansion brings design interviews, implant background, a painting challenge and new-edition codex and stratagem explanations. An Age of Sigmar doubles battle accompanies Path to Glory, colour theory, Hallowguild tutorials and Deathworld terrain rules. Advertising, catalogue material and brief promotional inserts are excluded.

The first wave of smaller Warhammer 40,000 starter sets accompanies sculptor interviews, new-edition tactics, a narrative Ork treasure hunt and Age of Sigmar Skirmish. Extensive hobby coverage includes Astral Templars, a Primaris Librarian, beginner recipes and modular gameboards. Advertising and brief promotional notices are excluded.

June 2017 monthly issue introducing eighth-edition Warhammer 40,000. Original summaries cover the designers’ features, background, battle reports, collecting guides, painting recipes and substantive staff columns. Advertisements, direct catalogue spreads and brief gallery captions remain excluded or grouped in the gallery. Rules-era assignments follow the explicitly introduced new edition; background and painting remain edition-independent.

May 2017 fortieth-anniversary monthly issue. The archive indexes original features, historical retrospectives, rules, painting recipes and substantive staff columns; advertisements and brief cover-timeline captions are not separate articles. The complete cover timeline is discussed within the anniversary history and staff memories. Several historical features carry erroneous 2016 footers; cover and surrounding context verify May 2017.

The Kharadron Overlords arrive with sky-port background, design interviews and extensive painting guides. Shadow War adds two faction lists and a vertical rescue battle, while Lake-town terrain, a card-driven duel and new collecting projects round out this date-labelled monthly issue.

Date-addressed March 2017 monthly issue. Original summaries cover features, rules, painting subguides and substantive staff columns; advertisements and direct catalogues are excluded. The textures painting examples appear before their explanatory masterclass in this scan.

Ynnari arrive through designers’ notes, background and a full Yncarne recipe. The six-month warlord challenge ends in a multiplayer battle, while Stormcast hunt Tzeentch, Silver Tower gains adversaries and extensive painting covers Daemons, heroes and terrain. Ads and direct catalogues are excluded; externally referenced Tzaangor and Kairic painting downloads are not reproduced as magazine articles.

The Gathering Storm begins with Cadia’s fall, three Imperial heroes and a huge battle report. Painting instruction ranges from efficient Bloodbound armies to Celestine, Knights and weathered terrain, while the year review, Pilgrym warbands and Blood Bowl teams offer wider inspiration. Advertisements and direct catalogues are excluded.

Blood Bowl returns with a designer interview, Spike! material, a detailed match and Skaven painting. Magnus and the Thousand Sons receive background, modelling interviews and recipes, alongside boxed-game expansions and a basing masterclass. Advertising and product catalogues are excluded.

Burning of Prospero brings designer interviews, art and new Custodes and board-game rules, alongside Commorragh lore, a Blood Ravens collection and extensive basing instruction. Advertisements and store/product catalogues are excluded.

Genestealer Cults emerge with a full range, design commentary, a new ambush mission and a close Deathwatch breakout battle. Jes Goodwin discusses design history, four parade armies and Space Wolves provide collecting inspiration, and detailed face, Blood Angel and cult recipes expand the painting archive.

The September 2016 monthly relaunch combines nine boxed-game expansions, the Deathwatch range and designers’ notes, Grombrindal and Slaughterpriest painting, a vast Biel-Tan collection and a tense Brimfire siege.

The final pre-weekly monthly issue launches new Tyranid organisms, stages the last stand at T’ruen, revisits random heirlooms and paints three Hive Fleet schemes.

Mirkwood Elves and three game expansions inspire new collections, fortifications and large models. The supplied copy duplicates Arms Race in place of the advertised Sigmar’s Blood campaign feature; that missing material is explicitly excluded.

Dark Elves, Triumph & Treachery and six new effect paints lead an issue of multiplayer battles, conversions, display painting and Heresy-era collecting.

Dark Elves return with murderous shrines, gladiators and sea monsters. Finished Armies on Parade displays, Horus Heresy: Massacre, Mechanicum design and extensive painting recipes accompany their clash with a greenskin horde.

New Space Marine infantry, Centurions and anti-aircraft tanks accompany a chapter-focused codex. Black Templars fight for a fallen Marshal, while armour history, Damnos scenery and varied painting methods explore the release.

Lizardmen emerge with new flying reptiles and armoured monsters to face the Tomb Kings. Bretonnian campaigning, a converted hive city, Chaos squads and colourful reptile recipes accompany the release.

The new Apocalypse brings giant Daemon Engines, captive star gods and immense fortifications. A multiplayer siege, seven expanding staff armies, painting recipes and designer interviews explore games on a much larger scale.

The Eldar return with Wraithknights and aircraft, facing Necrons on an awakening tomb world. Craftworld symbolism, a new Armies on Parade diary, converted tanks and extensive Eldar and Goblin painting guides fill out the issue.

High Elves take flight with Phoenixes and Skycutters, while collectors share Dreadnoughts, Titans and dragon lore. Painting guides cover the new Elves, magical birds and eight horse colours.

The anniversary issue launches new Tau battlesuits and aircraft, builds the Agrellan Refinery and looks back with former editors. Designer interviews, competition galleries and extensive painting references accompany a Tyranid invasion.

Daemons invade both main games with new books, monsters and machines. A close battle against the Imperial Fists accompanies extensive painting guides, designer interviews and the continuation of the 2012 UK competition galleries.

Monsters and madmen join the Warriors of Chaos, a Goblin horde fights for Glumhof, and Golden Demon and Armies on Parade showcase readers’ work. Paint Splatter covers mutated flesh, a luminous vortex and new Hobbit troops.

Dark Angels launch with Hunt the Fallen, Tyranid and Golden Demon showcases, Terminator tests, scenery conversions and eight painting pages. Designer and author interviews explore the Chapter’s visual identity and secrets.

Escape from Goblin Town launches the new Hobbit game, with Flight to Freedom, a converted Ogre army, Ork-versus-Wolf-Guard tactics, aircraft, Somaro Starfort, painting guides and designer interviews.

Warriors of Chaos face the Ogre Kingdoms, with a narrative Empire army, tank showcases, Warlord conversions, the Valley of Skulls and painting tutorials. Designer and author interviews explore the Warshrine, Wall of Martyrs, Angel Exterminatus and Pariah.

The redesigned magazine launches with Chaos Space Marines, the first Forge World Heresy range, a Skaven army, tactical rivals and the first Paint Splatter.

Dark Vengeance designers, background and all six campaign battles, with Marine conversions, rival campaign armies and vehicle weathering. The Chris Wraight interview promised in the contents is absent from this supplied magazine scan.

Daemon lore, cross-game tactics and painting, plastic-kit conversions, allied collections, two battle reports, character duels and resin preparation. The separately advertised Daemon update booklet is absent from this supplied scan.

The sixth-edition launch, twenty-two Studio army profiles, Cadia and Fellstorm battle reports, terrain rules, a diverse Tau army painting project and codex-by-codex psychic discipline guidance.

Aircraft painting, official fifth-edition Stormtalon and Ork Bommer updates, the Cardrim narrative and Scramble mission, opposing White Scars and Evil Sunz projects, Savage Orc recipes and a Reiksguard terrain showcase.

Necron painting and tactics, the Tanrak campaign with original scenarios and Apocalypse formations, Empire provincial colours and Demigryph heraldry, a Storm of Magic supplement and the Middle-earth Four Gamers finale.

The 2012 Citadel paint transition, illustrated recipes and a complete Space Wolves army project, Empire background and Karl Franz, Civil War conclusion, Death World missions and a Middle-earth collecting league.

Tyranid monsters and Hive Fleet collections, Space Wolves sagas and painting, Weathertop, five Civil War tables, Golden Demon galleries and the first Middle-earth Tale of Four Gamers challenge.

New Middle-earth warbands and scenarios, Civil War faction tables, Deathknell Watch rules, Necron and Easterling workshops, and a separately paginated Warhammer 40,000 anniversary retrospective and linked Rynn’s World battle.

Vampire Counts rules and armies, Mannfred’s Border Princes plot, Necron tactics, Civil War and detailed Ghorgon and Mortis Engine painting.

Beastmen binding scrolls, Blood in the Badlands siege, Apocalypse formations, a linked Necron campaign and extensive terrain and monster workshops.

Necron history, design and vehicle rules; an allied defence of Traitor’s Gate; infantry and Ogre tactics; Sisters of Battle painting.

The launch of Dreadfleet with ship histories, tactics, battles and complete painting guides, plus Ogre workshops and Sisters of Battle missions.

Ogre Kingdoms design and monster rules, two battle reports, Sisters of Battle army selection, Storm of Magic terrain and Vampire Counts painting.

New Vampire Counts rules, Storm of Magic pacts, cavalry tactics, a Black Dragon workshop and the first half of Codex: Sisters of Battle.

Storm of Magic design, monster rules and sample armies; Dark Eldar painting and an official Cities of Death update with four missions.

Citadel Finecast launches alongside new Haemonculus creations, Tomb Kings and Grey Knights tactics, army displays and two battle reports.

Tomb Kings design, artwork, desert terrain and painting, three official Grey Knight missions and the tribes of the greenskins.

The new Grey Knights, greenskin invasions, War of the Ring allies, Golden Demon winners and a Flesh Tearers army workshop.

Orcs & Goblins design, Karak Eight Peaks and Dol Guldur campaigns, Blood Angels Dreadnought tactics and the Armageddon finale.

The Stormraven and Furioso debut, Blood Angels Apocalypse formations, Skaven tactics, the Armageddon campaign and contrasting army-painting approaches.

Skaven monsters, heraldry and the fall of Blüdhof, with Dark Eldar tactics, multipart building rules and introductions to Middle-earth’s Free Peoples.

Three studio rivals contest War of the Ring, Warhammer and 40K, with Dark Eldar Kabal histories, new Spearhead formations and atmospheric gaming-board tutorials.

The Dark Eldar relaunch explored through design, background, a jungle raid, painting and assembly, with High Elf tactics and classic Middle-earth profiles.

High Elf reinforcements and the climactic Island of Blood battle, plus Middle-earth miniature design, Althran’s painting masterclass and Word Bearer modelling.

High Elves and Skaven contest the Island of Blood, with Apocalypse daemon formations, Middle-earth grudges and extensive historical Citadel painting tutorials.

Daemons of Chaos design and tactics, the Winds of Magic, Kairos against Morathi, twisted scenery and Kornel Kozak’s colour-fade Daemon Prince masterclass.

The eighth-edition launch explores game design, John Blanche’s art, five armies, Azhag’s last stand, active terrain and a Vampire Counts army project.

The complete Spearhead expansion framework accompanies the Night Spinner, tank design interviews, Apocalypse formations and a large armoured battle.

Battlehosts reshape Middle-earth armies; Orcs muster, Blood Angels defend Hollonan and a Black Orc receives a detailed painting masterclass.

Blood Angels design, conversions and battle, Rohan cavalry and army painting, Beastmen ambush tactics, underground scenario design and a Sanguinor masterclass.

New walkers and tanks, Battle Missions in action, Rohan and Dunland heroes, Isengard army painting, Tyranid tactics and a freehand masterclass.

Beastmen emerge from the forests, Rohan and Isengard fight a linked campaign, Tyranid Apocalypse formations and an extensive painting surgery accompany the Golden Demon 2009 gallery.

Tyranid reinforcements and army painting, the return of the Legion of the Damned, Skaven scenario ideas and a desperate Salamanders rescue at Outpost XIII.

The year closes with the Siege of Umbar, a campaign-building discussion and Planetstrike defence advice. Two large terrain workshops accompany the Fortress of Redemption launch, while John Blanche and a Vermin Lord masterclass explore distinctive painting techniques.

The Skaven emerge with a new army book, models and a treacherous three-player battle. Fenris receives a linked campaign, Blood and Sand continues in Harad, and detailed painting workshops cover Easterlings, Kor’sarro Khan and a spacefaring White Dwarf.

The Space Wolves launch brings design notes, two painting approaches and a heroic battle against Daemons. Blood and Sand links two Middle-earth games, while special characters, modelling and studio scenery offer further inspiration.

Space Hulk returns with design history, a detailed mission report and Sergeant Lorenzo’s painting masterclass. The Rok of Ages concludes alongside Catachan heroes, Azhag, tournament gaming and a new Battlefield Challenge.

Planetary Empires launches with the Rok of Ages campaign and Guard tactics. Tanks, advanced face painting, an Ent assault on Isengard and a look behind battle-report production provide further gaming and hobby coverage.

Planetstrike launches with terrain, designer discussion, sample forces and an Eldar invasion battle. Empire tactics, Galadhrim skirmish rules, a wizard painting contest and new brushes complete the issue.

Empire modelling and a linked northern campaign accompany the plastic Steam Tank and Galadhrim releases. Airborne Apocalypse formations, painting workshops and Golden Demon categories round out the issue.

The Imperial Guard codex arrives with command squads, Valkyries and a three-battle commissar narrative. War of the Ring tactics, new skirmish profiles, vehicle modelling and a Chaos Lord masterclass broaden the issue.

War of the Ring launches with design notes, a huge Pelennor battle and scenery guidance. Tank-ace rules, a narrative Empire campaign, Stompa painting and army-wide painting methods complete the issue.

Apocalypse expands with plastic Stompas, six Imperial super-heavy builds and new missions. Campaign heroes, Lizardmen collecting and a detailed Bad Moon Warboss masterclass accompany a four-table planetary invasion.

Lizardmen design and scenery, an unusual battle to close a Daemonic portal, Ork tactics and cityfight missions, tournament preparation and the art of painting faces.

The Ork second wave, the four linked battles of Waaagh! Bork, the conclusion of War in the North, Gondor tactics and a Dark Elf Dreadlord painting challenge.

The Four Gamers finale, Chaos campaign, Ringwraith scenarios, Perry retrospective, Apocalypse formations and detailed painting.

Warriors of Chaos design and battle, nine Realm of Battle scenarios, the Four Gamers league and Space Marine painting.

Space Marine codex design and three battles, Warhammer Raids, Middle-earth magic, Blanchitsu and painting Elrond.

Black Reach design, campaign and battle, the Council of Elrond, Warhammer raids and two extensive painting workshops.

Dark Elf design and battle, a new Tale of Four Gamers, Armageddon Apocalypse formations and Mordor terrain.

Fifth-edition Warhammer 40,000 design and battle, Daemon incursions, Mordor Troll painting and battlefield construction.

Mordor armies and battle, Citadel Washes and painting techniques, Warriors of Chaos interim rules and Warhammer Online.

The Daemon army releases, a three-game rescue campaign, Dark Angels on Locrus, Evil allies and Count Mannfred painting.

Legendary Battles, the siege of Wolfenburg, Warhammer design history, Chaos Apocalypse formations and Harry the Hammer.

Vampire Counts design, a hidden-objective river battle, fast vehicles, Mûmak conversions and the Rynn’s World campaign.

Harad’s new armies confront Gondor, a Studio Mighty Empires campaign unfolds and detailed Ork and Baneblade projects expand the hobby coverage.

The new Ork codex and plastics, a clash with Tigurius, cinematic Middle-earth gaming and a detailed Eltharion painting masterclass.

An Apocalypse battle against the Tau, complete Middle-earth campaign rules, Golden Demon winners and substantial tank, building and dragon hobby projects.

The new High Elf army, an invasion of Yvresse, the opening Cities Shall Fall campaign and the construction of a plastic Baneblade.

The launch of Apocalypse, a vast battle for Vilius Coronis, formation rules and mounted Middle-earth painting masterclasses.

Chaos Space Marine design, the Karis Cephalon Incursion, historical Mighty Empires campaigns and Huron Blackheart’s painting masterclass.

New Gondor supplements, a vast Pelennor Fields battle, Battlefleet Gothic, transport tactics and historical painting tutorials.

Mighty Empires campaigns, new Empire regiments, a Nemesis Crown ambush, dragons and the complete Blood Angels army list.

The magazine’s anniversary, Blood Angels codex update, Dwarf Miners and a new generation of plastic terrain.

Khazad-dûm and the fall of Durin, new Black Orcs, themed greenskin armies, tank tactics and drybrushing.

Harlequins, the Foundation Paint launch, Grombold’s Oath’s conclusion and Sammael’s painting masterclass.

Dark Angels design and battle tactics, Arnor and Angmar armies, Grombold’s Oath and historical painting masterclasses.

The Ruin of Arnor, Empire heraldry, reserve tactics, Leman Russ modelling and historical army-painting recipes.

The new Empire army, an Undead confrontation, Elven warhosts, painting preparation and a full Master Engineer masterclass alongside Games Day and Conflict reports.

A fortress battle, the Lilia Mundi and Suladan narrative campaigns, international Golden Demon winners and detailed Eldar and Middle-earth hobby projects.

November 2006: the Eldar codex, Night Goblins, army-selection and cavalry tactics, community armies and school clubs.

October 2006: Orcs & Goblins, fourteen Fantasy armies, the Reclamation of Moria and extensive painting features.

September 2006: seventh-edition Warhammer, Battle for Skull Pass, Helm’s Deep, Kappa Mortis and Inquisition painting.

August 2006: themed Middle-earth armies, The Two Towers, Lizardmen, Eldar Rangers and war on Medusa V.

July 2006: the global campaign begins, Gotrek and Felix, Wood Elf tactics, Beastmen and modelling workshops.

June 2006: urban warfare, mercenary tactics, Tomb Kings, Middle-earth Wizards and preparations for Medusa V.

The White Council confronts Dol Guldur, Vostroya’s history and doctrines are revealed, and detailed Giant and Tau tutorials accompany a Beastmen–Skaven battle.

Plastic Giants and their mercenary rules, Tau vehicle workshops, the Medusa V preview, Tallarn desert warfare and Mordheim’s finale, with original summaries and printed page references.

The expanded Tau Empire, Mordheim’s haunted district, Khandish armies and chariots, and underground Dwarf warfare, with period rules, original summaries and verified source locations.

Easterling armies, an Eastern fortress and Dwarf painting join the Temple of Morr campaign, runic tactics, Halfling revolt, native creatures and Victoria Lamb’s dramatic lighting.

The new Dwarfs meet Ogres and Smallhammer, with metallic painting recipes, daemon-world rules, Black Templar chronicles and tactics, and the conclusion of the Misty Mountains campaign.

Black Templar crusades, vehicle construction and Scout tactics accompany Dwarf previews, an Elf battle report, Goblin raiding campaigns, Battle Companies equipment and complete historical painting recipes.

Black Templar design, linked missions and full campaign report join Battle Companies Redux, Balin’s Moria expedition, Kemmler’s Cairns army, Hell Pit mutations and Forest Spirit painting.

Mines of Moria introductory battles, heroic resources and terrain projects accompany Kill-team Nemeses, a complete Gnoblar army, forest encounters, Knightly Orders and detailed face painting.

The consolidated Middle-earth rules and Dwarrowdelf escape join Kemmler’s Cairns campaign, seasonal Wood Elf painting, Rhinox cavalry, anti-Tyranid tactics and John Cadice’s Howling Griffons.

Wood Elves return to Athel Loren; Tyranid painting and invasion scenarios accompany a Cadia node campaign, Shelob’s pursuit, Last Alliance resources and Dwarf hobby guides.

July 2005: Lustrian tactics and terrain, Amazon and Barak Varr rules, Golden Demon guidance, Tyranid Kill-teams and Carnifex tutorials, the Last Alliance campaign, siege equipment and detailed basing. Advertisements, catalogues, event and store listings are excluded. Printed Last Alliance instructions contain noted roster and casualty-recovery inconsistencies; one basing recipe uses the uncertain printed label Scorched Earth.

June 2005: the fourth-edition Tyranid launch, Deathwatch, Vampire Coast army, Itza, Lustrian and Middle-earth campaigns, Corsair shipbuilding and corrosion tutorials. All substantive features are indexed. Advertisements, catalogue pages and event/store listings are excluded.

Lustria designers’ notes and a complete Conquest campaign, Rodrik’s disastrous escape, Swamp Worlds, Terminator tactics and conversions, Blood Ravens, early Arnor and Angmar profiles, and Shire personalities. Advertisements, catalogues, event/store listings and subscriptions are excluded, with the separate Terradon tutorial retained. The advertised foldout campaign map is not a separate insert in this copy.

The thirtieth-anniversary issue: Games Workshop and Terminator histories, Calgar against Necrons, Zealots, Iron Lords finale, Sigmarite faith and cults, Ogre tactics and extensive Shire and winter scenarios. Contents and complete substantive features were read, including image-only boxes and the hobby-supplies conversion tutorial. Release catalogues, advertisements, event/store listings and subscriptions are excluded; the cover-advertised separate Order of Battle booklet is not present in this copy.

The Scouring of the Shire, Abhuman doctrines and renegade Space Marines, alongside Fire and Iron, Iron Lords phase two, Ogre terrain and the 10mm Battle of Five Armies. Advertisements, release catalogues, store/event listings and subscriptions are excluded.

The Ogre Kingdoms meet the Empire, Bugman’s Lament reaches its final siege, Biel-tan and Wave Serpents receive detailed coverage, and the Iron Lords and Middle-earth Battle Companies campaigns begin.

Ogre Kingdoms designers’ notes and tutorials accompany the aftermath of the Storm of Chaos, Space Marine and Death Guard hobby features, a Witch Hunters battle and expanded Middle-earth naval and Battle Company rules.

The 300th issue celebrates White Dwarf and Grombrindal, with Bugman’s river battle, a Bretonnian map campaign, new Harad profiles, coastal raids and two substantial battle reports.

November 2004: Bugman’s Lament continues, artillery and Life magic tactics, the new Space Marine codex, Chapter creation, Feral Orks and an extensive Lord of the Rings section.

Bugman’s Lament opens with a beer-cart ambush, Lustrian treasure inspires a branching campaign, and Space Marine designers reveal their new models. Harad’s history supplies Middle-earth scenarios and assassin rules.

Fourth-edition 40K launches with designer guidance and six missions, Middenheim faces a siege, and Battle Companies brings experience campaigns to Middle-earth.

Snikch returns, Chaos Warrior painting, the Imperial Engineers, an Armoured Company army list and the Battle of the Pelennor Fields.

Halting the Tide, Daemon chariots, Warmaster contingents, the fall of the Relictors, Imperial Guard tactics and Gondor’s fiefdoms.

Storm of Chaos design and army projects, Rules of Engagement, Warmaster, Iron Warriors, a Penitent Engine masterclass and river assaults in Middle-earth.

Storm of Chaos army previews, Witch Hunter collections and background, the Blood Pact, Mirkwood Elves and a Rohan watchtower.

Witch Hunters design and painting, a Warhammer scenario generator, Epic Steel Legion, alien creatures and Middle-earth war parties.

Techmarines, Death Guard tactics, Bretonnian painting and scenery, Epic Speed Freeks and siege warfare in Gondor.

Bretonnian design and heraldry, Dwarf tactics, Epic Armageddon, Ork clan lists and the opening of the siege of Gondor.

The Cult of Ulric army, the lost Solland Runefang, Imperial Guard veterans, Commander Farsight and a tournament grudge match.

Fire Warrior on the tabletop, Crimson Fists history, Valten’s meeting with Karl Franz, Border Patrol and multiplayer battles in both worlds.

Dark Elf revisions, the conclusion of the Eye of Terror campaign, Imperial Guard tanks and the launch of The Return of the King rules manual.

Imperial Guard regimental identities and an assault on Ork defences, Eye of Terror fiction, Wood Elf tactics, camouflage and Middle-earth magic.

Imperial Guard doctrines and terrain, Beastmen collecting and painting, Border Patrol, Battlefleet Gothic’s future and High Elf tactics.

Beasts of Chaos design, Eye of Terror battles and regiments, Ulthwé painting, and a new Fantasy Fellowship campaign.
The collection spans August 2003–January 2014 and September 2016–December 2025.