CommunityWD 429 · pp. 4–23
The April releases introduce Forgebane, Idoneth Deepkin and new Necron and Drukhari codexes. Coverage also surveys fresh Shadespire warbands, Forge World figures, licensed games and Black Library books, placing the month’s hobby projects and gaming features alongside the products that prompted them.
Warhammer 40,000Age of Sigmar
InterviewWD 429 · pp. 8–9
Dale Stringer explains a smaller Knight built around a believable cockpit and a subordinate battlefield role. Reduced heraldic display and protective behaviour around larger engines help distinguish the Armiger from a scaled-down noble, while its proportions retain the recognisable engineering of the Knight family.
Warhammer 40,000Imperial Knights
TacticsWD 429 · p. 12
Magore’s warband rewards aggressive movement and a growing commitment to close combat. Selected card combinations help its fighters close distance, become inspired and turn kills into further opportunities, establishing how the new band differs from merely fielding more Blood Warriors.
Warhammer UnderworldsMagore’s Fiends
TacticsWD 429 · p. 13
Ranged attacks and cards that reward coordinated positioning give the Farstriders a flexible route through Shadespire. Extra movement and repeated pistol fire help them change engagement distances, while suitable upgrades allow a small Stormcast band to support itself even when its fighters separate.
Warhammer UnderworldsThe Farstriders
InterviewWD 429 · p. 23
John French discusses his work through several suggested entry points and related stories. The guide connects large-scale Heresy conflicts to more personal characters, helping readers understand how recurring concerns and individual perspectives link his novels, short fiction and audio dramas.
Warhammer 40,000The Horus Heresy
CommunityWD 429 · pp. 26–27
Reader projects include converted Space Marines and allied forces, with questions about vanished app entries, cult civil wars and vintage paint pots. A small painting explanation demonstrates fizzy green fluid and pale glass, showing how a few unusual details can personalise familiar figures.
Warhammer 40,000Age of Sigmar14 paint colours
CommunityWD 429 · pp. 28–29
A return to White Dwarf 400 recalls its T’au launch, painting advice and conversations with previous editors. Looking at the magazine’s changing back pages also reveals the beginnings of recurring designer interviews, while a large refinery-building project preserves a glimpse of the staff’s practical hobby work.
Warhammer 40,000
CommunityWD 429 · pp. 30–31
The guide introduces Stormcast heroes and the different roles of Warrior, Extremis and Vanguard chambers. Suggested starting collections and explanations of infantry, mounted support and scouts show how a player can expand toward a preferred theme while still combining several chambers in one army.
Age of SigmarStormcast Eternals
LoreWD 429 · pp. 32–39
Teclis’s damaged creations retreat beneath the seas, where a soul curse forces them to raid the surface for survival. Isharann magic, Akhelian military leadership and the plight of the Namarti explain their caste society, while sea-beast allies and Eidolons reveal how their tragic history shapes their appearance and warfare.
Age of SigmarIdoneth Deepkin
Battle reportWD 429 · pp. 42–57
Belisarius Cawl’s expedition must escort a blackstone-loaded servohauler across Amontep II while awakening Necrons try to stop it. Dust storms, congested movement and major duels repeatedly endanger the convoy, but the Adeptus Mechanicus finally complete the extraction, making an ordinary terrain vehicle the centre of a memorable narrative battle.
Warhammer 40,000Adeptus Mechanicus
InterviewWD 429 · pp. 58–61
Matt Holland explains how weight, motion and character must be visible in a miniature’s pose. Comparisons of assassins, fast-moving warriors and his own Pathfinders lead to a nomination for Dave Thomas’s Ratlings, whose relaxed bodies and implied surroundings combine sniper professionalism with a distinct love of comfort.
Warhammer 40,000Age of SigmarAstra Militarum
CommunityWD 429 · p. 63
The four collectors pass the halfway point and prepare their growing armies for larger games. An open-ended painting target allows different approaches to expansion, with the next challenge encouraging them to translate their personal collections into forces ready for matched play.
Age of Sigmar
ShowcaseWD 429 · pp. 64–65
Andy Keddie adds Sisters of Slaughter, two Avatars and a Knight-Venator, discovering unexpected enjoyment in ornate details and varied projects. Future plans favour smaller murderous warbands over a single block of infantry, linking the models’ background to the way he hopes to field them.
Age of SigmarDaughters of Khaine1 paint colour
ShowcaseWD 429 · pp. 66–67
A Great Unclean One gives Jes Bickham’s army a major centrepiece without changing its deliberately simple painting method. Green spray, shade and drybrushing leave time for blood, sores and rusty details, while scenic bases break up the repeated flesh colours across the completed force.
Age of SigmarMaggotkin of Nurgle9 paint colours
ShowcaseWD 429 · pp. 68–69
Anthony adds more than forty models and introduces varied zombie flesh alongside his familiar skeletal tones. Preparing assemblies whenever spare time appears keeps the next painting batch ready, while increasingly large infantry units support his ambition for a substantial matched-play undead host.
Age of SigmarLegions of Nagash
ShowcaseWD 429 · pp. 70–71
Icefall Yhetees and a Thundertusk provide a break from repeated Mournfang painting. Dark natural colours stand against deep snowy bases, with plans for further riders, a Gargant and possible Ironjawz allies giving the expanding ogor collection both scale and visual variety.
Age of SigmarBeastclaw Raiders1 paint colour
CommunityWD 429 · pp. 72–79
Jay Clare explores collections built around film scenes, favourite heroes, narrative scenarios and tournament ambitions. Examples include barrels on a river, rival Orc factions, Mirkwood heroes and carefully prepared event armies, showing how several different motivations can lead to equally coherent and rewarding forces.
Middle-earth Strategy Battle Game
ShowcaseWD 429 · pp. 80–85
Gavin Beardsmore imagines the loyalist branch of House Makabius with rich purple, bone panels and extensive individual heraldry. Magnetised weapons and other joints keep the Knights flexible, while deadlines, tested recipes and careful weathering turn six imposing engines into a coherent force with its own history.
Warhammer 40,000The Horus HeresyImperial Knights14 paint colours
PaintingWD 429 · p. 84
A metallic foundation supports both the Knight’s steel frame and transparent purple armour. Separate bone and gold recipes keep heraldic panels distinct, while recess shading and final silver highlights give the large surfaces controlled depth without obscuring the underlying metallic sheen.
Warhammer 40,000The Horus HeresyImperial Knights12 paint colours
ModellingWD 429 · pp. 86–93
The Warhammer World team builds a Shyish battlefield around a dam, soul-channel and immense obelisk. Embedded mausoleums, drowned graves and ghostly figures explain the land’s history, while construction notes describe practical foam and plastic work and a deliberately subdued palette that leaves the spectral details visible.
Age of Sigmar12 paint colours
TacticsWD 429 · pp. 94–99
Speed and specialised detachments allow Drukhari to combine mobile Kabal firepower, aggressive Cult fighters and durable Coven support. Advice on transports, Power from Pain, drugs and positioning explains how to keep fragile units effective while bringing the army’s different strengths together at the right moment.
Warhammer 40,000Drukhari
InterviewWD 429 · p. 96
Robin Cruddace and Alex Tuxford explain how Kabals, Wych Cults and Haemonculus Covens remain distinct within a combined army. Ten Obsessions and an unusually broad set of army-building choices support that identity, letting collectors indulge several aspects of the Dark City without flattening them into one generic force.
Warhammer 40,000Drukhari
Battle reportWD 429 · pp. 102–107
Twelve hobbyists begin an informal Shadespire tournament, sharing deck choices and their first games. Objective-holding skeletons, aggressive Stormcast and other warbands reveal how upgrades and positional plans interact, while preparation advice shows how a small organised event can introduce new opponents without demanding identical approaches to play.
Warhammer Underworlds
CommunityWD 429 · pp. 110–112
Maxime Pastourel and friends independently paint the same chosen miniature before revealing and voting on the results. Retro warriors, varied Lord-Celestants and unusually coloured Enginseers demonstrate how one sculpt can support very different moods, with short explanations connecting each painter’s palette and technique to their intended character.
Warhammer 40,000Age of Sigmar
RulesWD 429 · pp. 113–115
Radagast races to rescue six poisoned woodland creatures and return them to his home while spiders attempt to kill him. The scenario converts the film’s frantic rescue into clear movement objectives, making the Wizard’s survival and care for the small inhabitants of the forest equally necessary.
Middle-earth Strategy Battle GameRadagast’s Alliance
RulesWD 429 · pp. 116–117
Radagast investigates ominous statues in search of evidence to take to the White Council. The hidden position of the Witch-king adds suspense to each discovery, forcing Good to balance a careful search with the possibility that the next apparently lifeless object will reveal a deadly opponent.
Middle-earth Strategy Battle GameRadagast’s Alliance
RulesWD 429 · pp. 118–119
Two rival companies must temporarily cooperate when Fell Wargs converge on their skirmish. The scenario treats the companies as allies while preserving their separate activation priorities, creating an unusual battle in which surviving the outside threat matters more than defeating the original opponent.
Middle-earth Strategy Battle Game
RulesWD 429 · p. 120
A mixed company of Númenóreans and High Elves recalls the alliance against Sauron. Advancement choices and a special rule rewarding nearby warriors of the other race make cooperation part of the force’s identity, encouraging a roster that keeps its two traditions working together.
Middle-earth Strategy Battle GameThe Last Alliance
RulesWD 429 · p. 121
Spiders and bats form a predatory company from the corrupted Greenwood. Its starting fighters, reinforcements and special growth options create a campaign force very different from a conventional band of soldiers, with monstrous resilience reinforcing the threat of creatures thriving beneath the Necromancer’s shadow.
Middle-earth Strategy Battle GameDark Denizens of Mirkwood
RulesWD 429 · pp. 122–129
Helot cults grow within the hive’s labour force, hiding rituals beneath ordinary lives. A complete gang list provides Demagogues, Disciples, Witches and cultists, with dark blessings, unstable psychic powers and the danger of Spawn transformation making devotion a source of both battlefield opportunity and lasting campaign risk.
NecromundaHelot Chaos Cults
ShowcaseWD 429 · pp. 130–134
Readers share complete groups and individual characters, including Solaris Reapers, Troggoths, Knights and varied Age of Sigmar heroes. Photography advice emphasises a clean background, even lighting and sufficient camera distance, helping painters present the actual miniature clearly instead of losing its details to blur or harsh shadows.
Warhammer 40,000Age of Sigmar
PaintingWD 429 · p. 135
Sam Parker-Bage paints Mortarion with pale armour and wings inspired by a death’s-head moth. Layered washes, weathering powders and soft application methods give the huge wings a dusty organic finish, while aged brass and carefully controlled pale highlights distinguish the daemon’s ornate equipment.
Warhammer 40,000Death Guard10 paint colours
CommunityWD 429 · pp. 140–144
Studio updates include new Fyreslayers, a Foetid Bloat-drone, a Raven’s Watch Dreadnought and ongoing army challenges. A blackstone discussion connects psychic background to Forgebane, while short monster duels and an ogor-versus-Kharadron rematch turn the newly painted models into fresh gaming stories.
Warhammer 40,000Age of Sigmar7 paint colours