CommunityWD 471 · pp. 4–9
Readers explain how the hobby supported home learning and regular social gaming, alongside a gallery of painted armies and characters. Questions about vampires and miniature photography sit beside a handmade Helm’s Deep fortress, demonstrating the range from small personal projects to years of scenery construction.
Warhammer 40,000Age of Sigmar24 paint colours
PaintingWD 471 · p. 6
Alessio Pizzo uses the transparency of Contrast paints and directional airbrushing to create striking eel riders. Manual highlights establish a fast non-metallic gold effect, while drilled metal pins attach the eels to underwater pillars and make the bases an integral part of the composition.
Age of SigmarIdoneth Deepkin5 paint colours
ModellingWD 471 · p. 8
Thomas Naili imagines Stormcast warriors transformed after investigating a shrine in Ulgu. Stormcast and Chaos parts, Dryad branches and unusual skulls create three distinct bodies, while modelling putty hides the joins and shared bloody details tie their mutations to the same sinister event.
Age of SigmarStormcast Eternals
CommunityWD 471 · pp. 10–15
Andy Clark offers tables for origins, missions, bases and defining quirks, then works through examples for several armies. The results are prompts to adapt rather than rigid prescriptions, encouraging players to let their models, opponents and games gradually build a force’s identity.
Warhammer 40,000Age of Sigmar
CommunityWD 471 · pp. 18–19
The warlords approach their final target with substantial armies and increasingly ambitious additions. Games reveal the collections’ developing personalities, while the new units range from disciplined infantry to enormous monsters, showing how different hobby choices can sustain the same long collecting challenge.
Age of Sigmar
ShowcaseWD 471 · pp. 20–21
A Scinari Loreseeker and Bladelords reinforce Martyn Lyon’s Lumineth, joined by his converted Bannerblade. The conversion prompts a useful lesson about dry-fitting components before glue, while the growing army’s support for its magical characters shapes his plans for future games.
Age of SigmarLumineth Realm-lords
ShowcaseWD 471 · pp. 22–23
Miyuki Foulkes paints Be’lakor with a bright blue-to-red wing transition and adds another much smaller Chaos character. Small games with her husband reveal how important familiarity with unit abilities becomes, encouraging her to learn through approachable battles while anticipating revenge for destroyed Varanguard.
Age of SigmarSlaves to Darkness4 paint colours
ShowcaseWD 471 · pp. 24–25
Rich Packer introduces the Order’s duardin, using individual shield runes and shared gold, purple and green to connect them to the wider force. Dark armour and magically glowing bases distinguish these subterranean allies, with recipes showing how new colours can extend an army’s established palette.
Age of SigmarCities of Sigmar17 paint colours
ShowcaseWD 471 · pp. 26–27
Calum McPherson tackles a Mega-Gargant as his largest painting project so far. The resulting mercenary becomes a powerful distraction for the army’s faster elements, and its success against a mountain spirit gives the enormous newcomer an immediate place in the host’s history.
Age of SigmarHedonites of Slaanesh7 paint colours
LoreWD 471 · pp. 28–33
Ghyran’s Everspring Swathe remains scarred by Nurgle’s invasion, but Alarielle’s renewed power brings the possibility of recovery. Maps and regional accounts connect sacred waters, the Oak of Ages Past, the Phoenicium and the Bleeding Gate, showing why the struggle for life continues long after an apparent victory.
Age of SigmarSylvaneth
LoreWD 471 · pp. 34–39
The Soulblight dynasties maintain courtly identities while struggling against hunger, bestial degeneration and Nagash’s dominion. Alarielle’s Rite of Life and the Era of the Beast destabilise their territories, creating both disasters and opportunities for ambitious vampires who hope to preserve their power or escape their master.
Age of SigmarSoulblight Gravelords
RulesWD 471 · pp. 40–45
An official update adds Legion of Blood expertise, Zombie Dragon traits and new scoring options alongside open-play material. Path to Glory adapts the roster system to summoned undead, then supplies quests, territories and heroic upgrades that let a vampire’s expanding domain support the army’s development.
Age of SigmarSoulblight Gravelords
CampaignWD 471 · pp. 46–49
Two to four vampire rulers compete for influence and territory across Nurgle-tainted Invidia. Victories extend their domains, while defeats still provide opportunities for political interference; devotion to Nagash and courtly ploys make the campaign a contest of reputation as well as battlefield success.
Age of SigmarSoulblight Gravelords
RulesWD 471 · pp. 50–53
Sam Pearson explains how quests, injuries and territorial growth link individual battles into a continuing story. The system allows players to develop an army without requiring a fixed opponent group, while its aftermath sequence turns success and failure into concrete changes for heroes, units and strongholds.
Age of Sigmar
Battle reportWD 471 · pp. 54–57
Sam Pearson’s Khorne warriors pursue an ancient talisman through Shyish, opposed by Lyle Lowery’s funeral procession of Young Charles Sealth. The introductory army histories and rosters establish a three-game Path to Glory campaign, with each aftermath changing the forces available for the next encounter.
Age of SigmarBlades of Khorne
Battle reportWD 471 · pp. 58–63
A central tower and timely Nighthaunt redeployment leave Khorne’s leaders struggling to reach the decisive combats. Replenished Chainrasps outlast the Bloodbound attackers and secure the realm, after which injuries, renown and new territories begin to give both armies a campaign history.
Age of SigmarBlades of Khorne
Battle reportWD 471 · pp. 64–69
Vorgakhos attempts an ambush, but Lyle channels the assault into resilient, repeatedly restored Chainrasps. The Nighthaunt win 22–2, leaving the Khorne leader critically injured and forcing Sam to rethink his approach as the procession prepares to add a Black Coach.
Age of SigmarBlades of Khorne
Battle reportWD 471 · pp. 70–77
Unable to break through by conventional means, Vorgakhos attempts a ritual while his followers contest several arcane sites. Although the Black Coach exacts a heavy toll and the champion falls again, Khorne’s forces hold enough ground to complete the ritual and recover the Talisman of Burning Blood.
Age of SigmarBlades of Khorne
LoreWD 471 · pp. 80–85
Castellan Beren Kiergaard brings the Black Templars’ Dammerhal Crusade to Abundantia, attacking Ork hunters and defending its reclamation cities. Tyranid incursions and the Cult of the Toothed Coil complicate the campaign, while Magus Shaylagh Dysther uses hidden influence and expendable followers to preserve the cult’s ambitions.
Warhammer 40,000Black Templars
FictionWD 471 · pp. 86–89
Black Templars and Battle Sisters descend into Abundantia’s storage facilities, where Tyranid attacks escalate from swift lesser creatures to a tunnelling monster. Hendrech’s guidance of the Neophyte Koenrad becomes part of the battle itself, as disciplined cooperation offers their best chance of surviving the confined underground fight.
Warhammer 40,000Black Templars
RulesWD 471 · pp. 90–93
Abundantia’s industrial slaughter districts introduce dangerous chemicals and performance-enhancing stimms into narrative battles. A Theatre of War and new Crusade relics turn the agri world’s production processes into tactical choices, allowing units to gain temporary advantages while risking harmful exposure.
Warhammer 40,000Imperium
RulesWD 471 · pp. 94–97
Large monsters and vehicles compete for nodal emitters that enhance their destructive abilities. Special actions and stratagems allow these battlefield colossi to smash terrain and batter enemy giants, making the mission an unusually physical struggle over both objectives and the scenery surrounding them.
Warhammer 40,000Imperium
RulesWD 471 · pp. 98–101
The Crusher Stampede concentrates on Tyranid monsters, exchanging normal hive fleet adaptations and access to small creatures for special protection and overwhelming mass. Warlord traits, stratagems and psychic powers reinforce resilience and melee pressure, creating a distinct army structure rather than simply adding bonuses to a conventional swarm.
Warhammer 40,000Tyranids
LoreWD 471 · pp. 102–103
Novitiates emerge from the Schola Progenium with intense faith but still have to earn their place in the Adepta Sororitas. Their training, weapons and dangerous first assignments reveal how the Orders cultivate disciplined warriors, directing youthful zeal toward the defence and expansion of the Imperial creed.
Warhammer 40,000Adepta Sororitas
RulesWD 471 · pp. 104–105
A full squad datasheet brings the Novitiate miniatures into larger Warhammer 40,000 battles. Equipment options and their charge-related ability distinguish the inexperienced Sisters from regular Battle Sisters, while a limit tied to existing squads places their enthusiastic aggression within a more established Order force.
Warhammer 40,000Adepta Sororitas
LoreWD 471 · p. 106
The Red Gobbo’s origins in Gorkamorka introduce a revolutionary hero who promises freedom to downtrodden Gretchin. His return in festive form connects the old rebellion to a new miniature, preserving the mix of political parody, reckless optimism and dangerous improvised weaponry that defines the character.
Warhammer 40,000GorkamorkaOrks
RulesWD 471 · p. 107
A Warhammer Legends datasheet supplies the mounted Red Gobbo with his own profile, weapons and points. Bounca’s unruly appetite and the rider’s explosive gifts turn the festive miniature into a playable character, accompanied by the article’s explanation of how Legends rules fit different styles of play.
Warhammer 40,000Orks
InterviewWD 471 · pp. 108–109
Aly Morrison and Chris Innes discuss three incarnations of the Red Gobbo, tracing repeated jokes through changes in pose and equipment. The latest squig-mounted model adds wrapping paper, lights and bauble grenades, with painting notes explaining the deliberately artificial Christmas colours and metallic decoration.
Warhammer 40,000GorkamorkaOrks4 paint colours
RulesWD 471 · pp. 110–113
Dave Sanders introduces cover and gloom hexes, Grand Alliance cards and new attack-related mechanics in Harrowdeep. Changes to defensive positioning, activation consequences and the power-step sequence reshape familiar decisions, while guidance on starter products and card rotation helps existing and new players find an appropriate entry point.
Warhammer Underworlds
FictionWD 471 · pp. 114–119
Cado Ezechiar visits the fading city of Glimmerheart while struggling to restrain his hunger. Memories of an apparently benevolent temple and the discovery of familiar bronze rings draw him toward the corruption beneath ordinary life, turning his search for shelter into another confrontation with servants of Chaos.
Age of SigmarSoulblight Gravelords
LoreWD 471 · pp. 120–123
Rob Alderman looks back over twenty years of Middle-earth gaming, from the first film tie-in releases to the game’s renewed development. Miniatures, tournaments, supplements and ambitious display battles form a timeline that also records the sculpting and production changes behind memorable models.
Middle-earth Strategy Battle Game
ShowcaseWD 471 · p. 124
Lewis Collins introduces a group of vignettes and a reversible gaming board inspired by the Fellowship’s journey. The projects grew from long-held ambitions and the practical needs of playing Quest of the Ringbearer, combining photography, display and scenario scenery in the same collection.
Middle-earth Strategy Battle Game
PaintingWD 471 · p. 125
Frodo and the Witch-king confront one another among fallen ruins, with accumulated earth and debris establishing the scene’s scale. Subtle blue-purple and natural green tones separate the figures, while repeated bone highlights produce the subdued clothing colours appropriate to the film-inspired composition.
Middle-earth Strategy Battle Game6 paint colours
PaintingWD 471 · p. 126
Pippin’s disastrous curiosity becomes a small diorama focused on posture and recognisable props. A delicate spiderweb and carefully positioned dead Dwarf reward close inspection, while straightforward red and blue clothing recipes keep the Hobbit distinct within the muted stone chamber.
Middle-earth Strategy Battle Game4 paint colours
PaintingWD 471 · p. 127
Boromir races to the Hobbits’ defence in a woodland scene built around natural-looking fallen leaves and a dead tree. Sea foam and seed materials create convincing small vegetation, while related recipes for Boromir and the Uruk-hai maintain a coherent palette across the opposing figures.
Middle-earth Strategy Battle Game9 paint colours
ModellingWD 471 · pp. 128–129
A removable rock backdrop and laser-cut acrylic door create a display, photographic setting and playable board around the western gate. Textured foam, model trees and a carefully planned water area make the dramatic entrance usable for miniatures without sacrificing its strong scenic composition.
Middle-earth Strategy Battle Game1 paint colour
ModellingWD 471 · pp. 130–131
The underside of the same lightweight table becomes the Chamber of Mazarbul, allowing the board to be flipped between two distinct scenarios. Foil, foam and textured surfaces create the excavated stone, while a broken doorway records the Cave Troll’s violent entry into the tomb.
Middle-earth Strategy Battle Game1 paint colour
PaintingWD 471 · pp. 132–133
Work-in-progress views explain the frame supporting the reversible board and the layout checks made before permanent assembly. Separate recipes use common grey drybrushes with different washes to distinguish the tomb, surrounding rock, pale ruins and green-blue water, preserving unity without making every surface identical.
Middle-earth Strategy Battle Game15 paint colours
LoreWD 471 · pp. 134–135
An overview contrasts the visual identities of the Free Peoples and Sauron’s servants while encouraging personal choices grounded in the films and novels. Natural materials and regional clothing colours make Middle-earth a useful setting for practising restrained palettes, whether building a small fellowship or a full army.
Middle-earth Strategy Battle GameThe Fellowship
PaintingWD 471 · pp. 136–137
Nick Bayton builds a Pelennor Fields-inspired Rohan army around Théoden and a large mounted bodyguard. A staining method speeds the infantry and cavalry, while separate light brown, dark brown and grey horse recipes create believable variation; dismounted versions keep the collection ready for battlefield casualties.
Middle-earth Strategy Battle GameRohan5 paint colours
ShowcaseWD 471 · pp. 138–139
Studio hobbyists share film-inspired characters and small scenes, including luminous spirits, Hobbits and Arwen. Colour choices and scenic bases create a sense of place, while selective conversions show how familiar figures can be associated with a particular event without losing their recognisable identities.
Middle-earth Strategy Battle GameThe Fellowship10 paint colours
ShowcaseWD 471 · p. 140
Jay Clare presents favourite heroes from a varied collection, including Bard’s family and several versions of much-loved Hobbits. Scenic basing gives individual characters more presence, while restrained blue glazing over silver creates a distinct metallic finish without departing from the natural palette of the wider collection.
Middle-earth Strategy Battle GameThe Shire4 paint colours
PaintingWD 471 · p. 141
Dan Collister uses Middle-earth’s diverse characters to revisit familiar methods and practise new ones. Purple shading under carefully restored flesh tones gives faces character, while glazed metals and subdued equipment support individual personalities rather than applying a single uniform recipe to the whole group.
Middle-earth Strategy Battle GameMordor8 paint colours
CommunityWD 471 · pp. 142–145
The studio ends the year with newly painted models and a review of hobby bingo. Different painting habits produce very different totals, but favourite projects and plans for the coming year give the challenge a personal focus beyond scores; short recipes also explain details on Radukar and other recent miniatures.
Warhammer 40,000Age of Sigmar11 paint colours