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White Dwarf 470 cover

WHITE DWARF · NOVEMBER 2021

Issue 470.

Speed Freeks on Abundantia, Cities of Sigmar in Ulgu, corrupted Titans and the Fellowship’s journey.

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CommunityWD 470 · pp. 4–9

Contact!

Readers share armies, terrain and hobby projects, with questions about Chapter heraldry and miniature painting. A spotlight on Jimbo Warth’s Sylvaneth connects the trees of California to the Mortal Realms, while an Éomer model demonstrates the value of carefully shaded leather and restrained highlights.

Warhammer 40,000Age of Sigmar26 paint colours
November 2021Read summary
PaintingWD 470 · p. 6

Model of the Month: Éomer, Marshal of the Riddermark

Francesco Olivieri builds rich leather tones from a dark reddish foundation, using successive highlights to define straps and equipment. The treatment keeps the many small details legible without letting them overwhelm the rider, giving Éomer a weathered appearance appropriate to a commander campaigning in the field.

Middle-earth Strategy Battle GameRohan16 paint colours
November 2021Read summary
ShowcaseWD 470 · pp. 8–9

In the Spotlight: The Huntspinney of Sequoyya

Jimbo Warth draws on Californian redwood forests for his Sylvaneth, combining warm bark with pale, weathered highlights. Real twigs, leaves and other natural materials make the bases part of the forest, while repeated orange and sepia glazes bring the varied tree-creatures into one coherent collection.

Age of SigmarSylvaneth7 paint colours
November 2021Read summary
LoreWD 470 · pp. 10–13

Worlds of Warhammer: Questions from the Realms

Phil Kelly answers questions about everyday life, currency, calendars and the working of realmstone. These practical details connect trading and government to the realms’ magical nature, while discussion of Slaanesh’s imprisonment shows how seemingly contradictory stories can coexist within the setting.

Age of SigmarHedonites of Slaanesh
November 2021Read summary
RulesWD 470 · pp. 16–19

Echoes from the Warp: Keywords

Robin Cruddace explains how keywords organise factions, units and the relationships between rules. Examples show how the system reduces repeated wording and makes abilities easier to target, while the CORE designation illustrates the design decisions behind distinctions that might initially look arbitrary.

Warhammer 40,000Imperium
November 2021Read summary
LoreWD 470 · pp. 20–25

The Red and the Dead, Part I

Abundantia’s vast agricultural industry becomes a battleground inside the cordon surrounding the Octarius war. Morbad Zagblasta’s speed-obsessed Orks chase fuel, loot and violence across the world, while contamination and Genestealer activity turn the planet’s food production and transport network into further sources of danger.

Warhammer 40,000Orks
November 2021Read summary
FictionWD 470 · pp. 26–29

Da Wurm Run

Killgrin and his fellow Speed Freeks attack a colossal harvesting engine, competing for speed and destruction as much as military success. Imperial fire and falling wreckage kill riders on both sides, but survival only gives Killgrin another opportunity to claim an unlikely trophy and advertise his own prowess.

Warhammer 40,000Orks
November 2021Read summary
RulesWD 470 · pp. 30–35

The Road War

Abundantia’s dangerous roads become a rolling battlefield where terrain and vehicles continually shift past the fighting. New profiles for Morbad Zagblasta and Manik Gorg accompany a mission that rewards aggressive movement and looting, translating the disorder of a Speed Freek convoy attack into playable objectives.

Warhammer 40,000Orks
November 2021Read summary
LoreWD 470 · pp. 36–37

Galactic War Hosts: Waaagh! Speed Freeks

Fast vehicles and the belief that red goes faster define this approach to an Ork army. The introduction brings aircraft, buggies and bikes into a common theme, showing how the clan’s enthusiasm for motion can guide collection choices and the appearance of a whole force.

Warhammer 40,000Orks
November 2021Read summary
PaintingWD 470 · p. 38

Painting Speed Freeks: Wazbom Blastajet

A red Wazbom Blastajet demonstrates quick drybrushed armour and metallic recipes alongside carefully masked identification marks. Cool blue power effects and a striped white nose break up the warm aircraft, giving its busy mechanical detail clear points of contrast without abandoning a practical army-painting method.

Warhammer 40,000Orks20 paint colours
November 2021Read summary
PaintingWD 470 · p. 39

Painting Speed Freeks: Fire Streaks

Wavy yellow guide lines become flames by widening and joining their shapes before filling them in. Small red scratches weather the finished decoration, providing a straightforward hand-painted alternative to transfers for personalising large panels on Ork vehicles.

Warhammer 40,000Orks2 paint colours
November 2021Read summary
ModellingWD 470 · pp. 40–41

Looted Wagon Konversion Guide

A Leman Russ chassis acquires a Battlewagon turret through a sequence of cuts, trimming and simple internal supports. Ork crew, armour and decoration disguise the meeting of the two kits, demonstrating how practical mounting decisions can make an extravagant looted vehicle both convincing and sturdy.

Warhammer 40,000Orks
November 2021Read summary
ShowcaseWD 470 · pp. 42–45

Converting Speed Freeks

A mobile Mek workshop, desert-camouflaged Blood Axe buggy and squig-fronted Wartrike demonstrate different interpretations of Ork speed. A flying contraption and an elaborate lunch wagon push the same idea further, using recognisable machinery and humorous crew details to explain each improbable vehicle’s purpose.

Warhammer 40,000Orks13 paint colours
November 2021Read summary
CommunityWD 470 · pp. 46–47

A Tale of Four Warlords: Mighty Leaders

The four collectors reach 125 Power and introduce major leaders to their developing armies. These centrepieces connect new battlefield options with established personal stories, while continuing games expose both the strengths of the growing collections and their memorable mishaps.

Warhammer 40,000
November 2021Read summary
ShowcaseWD 470 · pp. 48–49

Sons of Medusa: Iron Thane Vaylund Cal

Joel Martin converts Iron Father Feirros into Vaylund Cal, using the Chapter leader as the latest focal point of his Sons of Medusa. A Gladiator Valiant and Aggressors strengthen the force, while selective black armour helps important figures stand out among the bright green warriors.

Warhammer 40,000Sons of Medusa
November 2021Read summary
ShowcaseWD 470 · pp. 50–51

Thokt Dynasty: The Void Dragon

Jonathan Stapleton adds the Void Dragon and Ophydian Destroyers to his Thokt Dynasty. Treating blackstone like chipped polished onyx distinguishes it from the army’s metal, giving the imposing new centrepiece a different texture while preserving the collection’s established dark and luminous colours.

Warhammer 40,000Necrons3 paint colours
November 2021Read summary
ShowcaseWD 470 · pp. 52–53

Argent Shroud: Morvenn Vahl

Morvenn Vahl and Paragon Warsuits join Drew Palies’s Argent Shroud as their campaign story returns to the aftermath of Sanctuary 101. The new models connect a major leader to the Canoness’s existing narrative, and their preparation prompts reflection on how campaign consequences should serve that developing story.

Warhammer 40,000Adepta Sororitas
November 2021Read summary
ShowcaseWD 470 · pp. 54–55

Goffs: Ghazghkull and Makari

Lydia Grant adds Ghazghkull, Makari and Meganobz while giving the grots a more prominent part in her army’s story. A battle against the T’au supplies a dramatic setback for the Gorkanaut, turning an unfortunate loss into another distinctive episode of the Waaagh!.

Warhammer 40,000Orks2 paint colours
November 2021Read summary
InterviewWD 470 · pp. 58–61

Rules of Engagement: The New Battletomes

Louis Aguilar discusses a battletome approach that favours memorable unit identities and rules that are easier to use during play. Changes to monsters, subfactions and enhancement choices support that goal, while faction-specific Path to Glory material and scoring options give armies additional character across different game formats.

Age of Sigmar
November 2021Read summary
LoreWD 470 · pp. 62–67

Realmscapes: The Realm of Shadow

The Shadrac Convergence links Ulgu’s thirteen dominions through routes shaped by deception, trade and political competition. Har Kuron and Misthåvn exemplify different kinds of power within this uncertain landscape, where a traveller must contend with misleading paths and shifting appearances as readily as with enemies.

Age of SigmarCities of Sigmar
November 2021Read summary
LoreWD 470 · pp. 68–73

Tome Celestial: Cities of Sigmar

The Cities of Sigmar shelter diverse peoples around their Stormkeeps, but wealth, safety and opportunity are distributed unevenly across their expanding districts. Freeguild soldiers and Dawnbringer Crusades carry the struggle beyond the walls, where new settlements must withstand the upheavals and predators of the Era of the Beast.

Age of SigmarCities of Sigmar
November 2021Read summary
RulesWD 470 · pp. 74–79

Battletome: Cities of Sigmar Update

An official update adds mount traits, battle tactics and a grand strategy alongside material for open and narrative games. Path to Glory gives generals an honoured retinue, an adjutant and settlement-building opportunities, connecting the army’s development to its responsibility for founding and defending civilisation.

Age of SigmarCities of Sigmar
November 2021Read summary
CampaignWD 470 · pp. 80–87

The Devouring Fogs

A five-battle expedition follows a Misthåvn army into dangerous shadowlands in search of a missing scout. Accumulating fright and a branching campaign route change the force’s fortunes, while the final encounter and alternative endings let the expedition leave lasting consequences for a Path to Glory army.

Age of SigmarCities of Sigmar
November 2021Read summary
RulesWD 470 · pp. 88–91

Glory Points: Fatal Edge

This variant turns blocked hexes and the battlefield’s edge into deadly hazards, with extra rewards for fighters who exploit them. Desperate lunges and possible chains of displaced fighters make positioning unusually dangerous, elevating the value of Knockback, Guard and careful movement when planning an attack.

Warhammer Underworlds
November 2021Read summary
FictionWD 470 · pp. 92–97

A Game of Diamond

Drekki Flynt enters a game under a false name, only for an assassin and an angry Fyreslayer to turn the evening violent. The confrontation exposes the adventurous captain’s taste for risk and improvisation, ending in destruction, escape and a new grudge that promises to follow him into the skies.

Age of SigmarKharadron Overlords
November 2021Read summary
LoreWD 470 · pp. 98–105

Chronicles of the Horus Heresy

A chronological survey follows the Imperium from Horus’s elevation at Ullanor to the Siege of Terra. Major campaigns and less familiar encounters are placed alongside the schism on Mars and the wider civil war, giving the Legions’ individual histories a shared framework of escalating betrayal and destruction.

The Horus HeresyLegiones Astartes
November 2021Read summary
TacticsWD 470 · pp. 106–109

Titanica Infernus

Corrupted Titans exchange some reliability and command flexibility for mutations and supernatural power. Stephanie Burton and Rob Crouchley examine the practical effects of changing weapons, unnatural resilience and aggressive traits, explaining how the benefits must be balanced against the risks of losing control at a crucial moment.

Adeptus TitanicusTraitor Titan Legions
November 2021Read summary
ModellingWD 470 · pp. 110–111

Striding Doom: Corrupting a Titan

A corrupted Warlord Titan uses sculpted organic forms and altered weapon parts to make its transformation visible across the whole model. Contrasting corrosion, red armour and abnormal anatomy preserve the Titan’s silhouette while suggesting that its machinery has become the vessel of a malign intelligence.

Adeptus TitanicusLegio Vulpa15 paint colours
November 2021Read summary
Battle reportWD 470 · pp. 112–113

Battle Report: Quest of the Ringbearer

Ashley Hamstead-Reid and Lewis Collins revisit three major encounters from the Fellowship’s journey. Their linked selection of scenarios tests very different pressures, from protecting vulnerable Hobbits to surviving a crowded tomb and escaping an ambush, with narrative objectives taking precedence over simply destroying an opposing army.

Middle-earth Strategy Battle GameThe Fellowship
November 2021Read summary
Battle reportWD 470 · pp. 114–117

Quest of the Ringbearer: Weathertop

Five Ringwraiths attack the Hobbits before Aragorn can fully stabilise their defence. The Witch-king compels Frodo into danger and lands a Morgul-blade strike, but Fate saves the Ringbearer; desperate resistance and the timely intervention of his companions secure a narrow victory for Good.

Middle-earth Strategy Battle GameThe Fellowship
November 2021Read summary
Battle reportWD 470 · pp. 118–123

Quest of the Ringbearer: Balin’s Tomb

Goblins and a Cave Troll overwhelm the confined chamber despite fierce resistance from the Fellowship. Aragorn and Gimli help bring down the Troll, but the cumulative casualties include Frodo and several companions, allowing Evil to claim the scenario even after losing its most obvious monster.

Middle-earth Strategy Battle GameThe Fellowship
November 2021Read summary
Battle reportWD 470 · pp. 124–131

Quest of the Ringbearer: Ambush at Amon Hen

The Uruk-hai attack divides the Fellowship into several urgent struggles. Boromir falls while protecting Merry and Pippin, and Legolas is also lost, but Frodo, Sam and Aragorn escape; the mixed outcome produces a draw and captures the scenario’s tension between rescue, sacrifice and flight.

Middle-earth Strategy Battle GameThe Fellowship
November 2021Read summary
ModellingWD 470 · p. 132

Battlefields of Middle-earth

Ashley Hamstead-Reid’s Amon Hen battlefield and Fellowship display use natural materials to make ruins look embedded in an old woodland. Bark, soil and scattered vegetation build convincing variation at miniature scale, with sealing and adhesive choices helping fragile details survive handling.

Middle-earth Strategy Battle GameThe Fellowship
November 2021Read summary
PaintingWD 470 · p. 133

Painting Ruins

Successive drybrushes bring ancient masonry from a dark brown foundation to pale weathered stone. Grey-brown washes soften the transitions, followed by a thin green glaze that suggests damp staining and moss without concealing the sculpted detail.

Middle-earth Strategy Battle GameThe Fellowship9 paint colours
November 2021Read summary
ModellingWD 470 · pp. 134–137

Creating Scatter Terrain

Twigs, bark, filler and small foliage products become reusable woodland pieces, from reeds and tangled vines to saplings and mature trees. A bridge assembled from the Amon Hen kit demonstrates how filler and vegetation can hide joins and make a converted structure belong to the same landscape.

Middle-earth Strategy Battle GameThe Fellowship
November 2021Read summary
PaintingWD 470 · p. 138

The Painting Quest: Ringwraiths

Black robes receive restrained drybrushing and warm shading so that their folds remain visible without looking grey. Metallic details use dark bronze and controlled steel highlights, giving the Ringwraiths enough definition for play while preserving their threatening, almost featureless appearance.

Middle-earth Strategy Battle GameMordor7 paint colours
November 2021Read summary
PaintingWD 470 · p. 139

The Painting Quest: Moria Goblins

Fast drybrushing and thinned brown shading give the Goblins’ equipment a worn metallic finish. Pale green skin contrasts with red clothing, while alternative recess colours and small changes to cloth treatment introduce variety into a large group painted by the same efficient method.

Middle-earth Strategy Battle GameMoria12 paint colours
November 2021Read summary
PaintingWD 470 · p. 140

The Painting Quest: Uruk-hai Scouts

Three leather recipes are distributed across clothing and equipment to avoid an army of identical black shapes. Reddish skin, subdued metal and tiny yellow eyes keep the models recognisable, and earth-coloured marks around the hems connect the scouts to the terrain they are crossing.

Middle-earth Strategy Battle GameIsengard17 paint colours
November 2021Read summary
PaintingWD 470 · p. 141

The Painting Quest: The Fellowship

Film stills guide the varied clothing of the Fellowship, with individual colour choices helping the small figures retain their distinct personalities. Earthy cloaks, warm brown details and carefully chosen accent colours make the group coherent while avoiding an artificial uniform across its very different companions.

Middle-earth Strategy Battle GameThe Fellowship7 paint colours
November 2021Read summary
CommunityWD 470 · pp. 142–144

Inside the Studio

Studio projects include Ephrael Stern and Kyganil, conversions for a Nighthaunt collection and a Taurox inspired by an early Crusade battle. The hobby bingo update connects these projects to personal targets, while a company marking on an Imperial Fists Gladiator shows how a small detail can give a familiar model an individual place in an army.

Warhammer 40,000Age of Sigmar16 paint colours
November 2021Read summary