AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026
White Dwarf 468 cover

WHITE DWARF · SEPTEMBER 2021

Issue 468.

Wolfspear background and painting, Hunter Clade Kill Team rules, Leviathan hobby ideas and Slaves to Darkness campaigns.

32 articles indexed
Search this issue

COVER TO COVER

Inside this issue

In printed page order

CommunityWD 468 · pp. 4–9

Contact!

Readers describe the encouragement of their hobby communities during isolation and discuss long-distance family gaming. Questions cover Kharadron salvage and Enforcer colours, while converted Nurgle followers and a muddy Death Rider demonstrate sharply different ways to create atmospheric miniatures.

Warhammer 40,000Age of Sigmar33 paint colours
September 2021Read summary
ModellingWD 468 · p. 6

Conversion Corner: Nurgle’s Fallen Children

Lucas Levieux draws on John Blanche’s art for a corrupted warband with distorted bodies and heavily weathered equipment. Layered flesh colours and sickly glazes unite the figures, while corroded armour and muted clothing make their unnatural anatomy the primary focus.

Warhammer 40,000Age of SigmarMaggotkin of Nurgle11 paint colours
September 2021Read summary
PaintingWD 468 · p. 7

Painting Question: Palanite Enforcers

A practical response supplies recipes for the distinctive armour and clothing of Palanite Enforcers. Controlled shading and increasingly pale highlights separate the cool uniform from warmer details, offering a repeatable approach for a gang rather than a palette guessed from the finished photographs.

NecromundaPalanite Enforcers16 paint colours
September 2021Read summary
ShowcaseWD 468 · p. 8

Model of the Month: Death Rider of Krieg

Michael Kurz sets a Death Rider in a deeply modelled trench scene built from insulation foam and textured ground. Cool blue clothing, subtle glazes and accumulated mud help the rider stand apart from the earth, while small details such as the shovel complete the setting.

Warhammer 40,000Death Korps of Krieg9 paint colours
September 2021Read summary
LoreWD 468 · pp. 10–13

Worlds of Warhammer: Mastering the Battlefield

Nick Horth explains how to write compelling battle scenes through tactical objectives, meaningful terrain and contrasting combatants. Sensory detail and changing fortunes matter more than continuous gore, with clear stakes and purposeful manoeuvres helping turn tabletop events into dramatic stories readers can follow.

Warhammer 40,000Age of Sigmar
September 2021Read summary
LoreWD 468 · pp. 16–23

Index Astartes: The Wolfspear

The Wolfspear’s origins among Primaris sons of Russ lead into its fleet-based organisation and predatory hunting methods. Oaths, seven linked packs, psychic traditions and the continuing danger of the Wulfen explain a successor Chapter that honours Fenris while developing a colder and more shadowy identity.

Warhammer 40,000Wolfspear
September 2021Read summary
RulesWD 468 · pp. 24–25

Codex Supplement: Wolfspear

A Space Wolves successor supplement supplies a Chapter tactic, relics, Warlord traits and stratagems. The rules support stalking weakened prey, coordinating attacks and exploiting the killing moment, translating the Wolfspear’s methodical hunting identity into a compact set of army options.

Warhammer 40,000Wolfspear
September 2021Read summary
ShowcaseWD 468 · pp. 26–29

Gallery of Grimwolves

Heraldry diagrams explain the Wolfspear’s Chapter symbol, battlefield roles and individual pack markings before a gallery demonstrates their use. James Karch, Max Faleij and other staff interpret the pale armour and dark equipment through personal characters, runic icons and carefully chosen Fenrisian details.

Warhammer 40,000Wolfspear10 paint colours
September 2021Read summary
PaintingWD 468 · pp. 30–31

Paint Splatter: Sons of the Wolfspear – Classic Style

Cool grey armour, black equipment and warm red details establish the Chapter’s restrained palette. A precise recess wash preserves clean light panels, while different highlight colours distinguish armour and weapons; the guide recommends finishing darker areas before the final pale edges to simplify corrections.

Warhammer 40,000Wolfspear24 paint colours
September 2021Read summary
PaintingWD 468 · pp. 32–33

Paint Splatter: Sons of the Wolfspear – Contrast Style

Apothecary White over Corax White produces a quick pale-grey warrior, with controlled brush strokes determining where the deepest shading settles. Contrast leather and fur demonstrate the same principle on organic textures, while the discussion of bases explains how warm ground can offset the cool armour.

Warhammer 40,000Wolfspear24 paint colours
September 2021Read summary
CommunityWD 468 · pp. 34–35

A Tale of Four Warlords V: One Hundred Power

The four Crusade armies reach one hundred Power with increasingly ambitious vehicles and leaders. Their first substantial games reveal the difference between a planned collection and battlefield performance, with the participants discussing new threats and the reinforcements they now think will matter most.

Warhammer 40,000
September 2021Read summary
ShowcaseWD 468 · pp. 36–37

The Sons of Medusa: Armoured War Assets

Joel Martin’s Gladiator Lancer, Impulsor and Outriders give the Sons of Medusa a more mobile armoured structure. His first garden games provide a practical test of the force, while plans for a converted Master of the Forge tie its expanding machinery to the Chapter’s inherited technological traditions.

Warhammer 40,000Sons of Medusa1 paint colour
September 2021Read summary
ShowcaseWD 468 · pp. 38–39

The Thokt Dynasty: Pillar of Dominion

Jonathan Stapleton deploys a Monolith as the immovable centre of his Necron army and learns how vulnerable a shooting force can be when the enemy reaches combat. Those experiences encourage additional close-range threats, while the great new model brings both firepower and reinforcement options.

Warhammer 40,000Thokt Dynasty
September 2021Read summary
ShowcaseWD 468 · pp. 40–41

Order of the Argent Shroud: Hot-headed Dominions

Drew Palies adds Dominions in Immolators to deliver concentrated fire where his Crusade needs it. A painted portrait of Canoness Eleanor develops her identity beyond the miniature, and the increasingly mechanised force continues to follow the Order’s background through aggressive transport-borne strikes.

Warhammer 40,000Order of the Argent Shroud
September 2021Read summary
ShowcaseWD 468 · pp. 42–43

Waaagh! Da Goffs: Meet Max

The grot-built empire of Skartown receives its largest machine yet, the Gorkanaut Max. Lydia Grant explains the army’s red, rusty basing method and the continuing usefulness of sacrificial grots, while heavier melee units promise to make much larger dents in the opposition than the unreliable guns.

Warhammer 40,000Goffs4 paint colours
September 2021Read summary
InterviewWD 468 · pp. 44–47

Operation Briefing: A New Kill Team

Elliot Hamer explains why the new edition treats attacks, wounds and positioning differently from its predecessor. Engage and Conceal orders, revised targeting and action-based decisions aim to make a small firefight feel dangerous while giving movement, cover and timing a central tactical role.

Kill Team
September 2021Read summary
LoreWD 468 · pp. 48–51

Agents of the Machine God

Hunter Clades protect Mechanicus interests through assassination, exploration, specimen collection and technological recovery. Examples of missions and arcane weapons reveal troops whose neural links and specialised equipment allow their distant masters to prosecute goals that may differ from those of the wider Imperium.

Warhammer 40,000Kill TeamAdeptus Mechanicus
September 2021Read summary
CommunityWD 468 · pp. 52–53

Names and Demeanours

Name tables, clade designations and demeanour prompts help give a Hunter Clade a recognisable identity. Functional codes can remain strictly mechanical or acquire personal elaborations, while characteristics such as secrecy or obsessive logic provide narrative guidance for the operatives’ campaign behaviour.

Kill TeamAdeptus Mechanicus
September 2021Read summary
FictionWD 468 · pp. 54–57

Eyes of the Omnissiah

Tech-Priest Akhthra Mu-Psi directs small forces through Tyranid-infested underhive tunnels where her heaviest weapons cannot operate. Experiencing the battle through linked Skitarii and Electro-Priests turns the operation into both a tactical investigation and an expression of devotion to the Machine God.

Warhammer 40,000Kill TeamAdeptus Mechanicus
September 2021Read summary
RulesWD 468 · pp. 58–73

Hunter Clade Kill Team

A complete faction framework fields Skitarii and Sicarian operatives under shifting Doctrina Imperatives. Equipment, ploys, Tac Ops and detailed operative profiles support regular games, while battle honours, assets, requisitions and bespoke Spec Ops let a Hunter Clade pursue technological objectives through a narrative campaign.

Kill TeamAdeptus Mechanicus
September 2021Read summary
Battle reportWD 468 · pp. 74–91

Battle Report: Awaken the Data-Spirits

Krieg veterans and Ork Kommandos compete to reactivate an isolated weapons battery. The Orks win 19–4 as their forward-moving specialists dominate the objectives, with the post-game discussion showing why a secure firing position alone cannot compensate for lost ground in a four-turn mission.

Kill TeamDeath Korps of Krieg
September 2021Read summary
LoreWD 468 · pp. 92–93

Galactic War Hosts: Hive Fleet Leviathan

Leviathan’s adaptive swarms and widespread invasions provide a basis for individual splinter-fleet projects. The article connects familiar purple-and-white bioforms with alternative environments and bases, encouraging colour and conversion choices that make the organisms feel suited to the worlds they are consuming.

Warhammer 40,000Tyranids
September 2021Read summary
PaintingWD 468 · pp. 94–96

Painting Your Models: Colours of the Leviathan

A Tyranid Warrior demonstrates pale flesh shaded pink, dark purple carapace and sharply contrasting claws. Alternative studio schemes show how changes in joint shading, striations and luminous details can create related strains, with the shared organic textures keeping the results recognisably part of Leviathan.

Warhammer 40,000Tyranids32 paint colours
September 2021Read summary
ModellingWD 468 · pp. 97–99

Converting Your Models: Leviathan

Hybridised Ork parts illustrate an unusual Genestealer conversion before a gallery moves into aquatic Tyranid monsters. Fins, eel tails, tentacles and an Arachnarok abdomen reshape familiar organisms, showing how strongly an imagined environment can influence silhouette as well as colour.

Warhammer 40,000Tyranids
September 2021Read summary
TacticsWD 468 · pp. 102–105

Rules of Engagement: Pitched Battles 2021

Louis Aguilar explains the Ghur-themed battlepack’s emphasis on monsters, seasonal victory conditions and varied scenarios. New battalions and scoring choices give armies ways to answer large creatures, while battleplans and endless-spell adjustments encourage players to make decisions that reflect the current region of war.

Age of Sigmar
September 2021Read summary
LoreWD 468 · pp. 106–111

Realmscapes: The Realm of Death

Maps and accounts explore Shyish as a realm made from mortal beliefs about the afterlife. The Prime Innerlands, the consuming Nadir and Nagash’s dominion reveal places where the living and dead coexist uneasily, with local funerary customs offering brief protection against threats that are never wholly understood.

Age of SigmarSoulblight Gravelords
September 2021Read summary
LoreWD 468 · pp. 112–117

Tome Celestial: Slaves to Darkness

The mortal followers of Chaos are presented as inhabitants of most of the realms, shaped by survival, ambition and the lure of divine power. Archaon’s authority, Be’lakor’s challenge and pressure from resurgent enemies reveal the fractures beneath an apparently limitless host.

Age of SigmarSlaves to Darkness
September 2021Read summary
RulesWD 468 · pp. 118–123

Battletome: Slaves to Darkness Update

An official update gives cultist units Marks of Chaos and matching Battleline options, alongside core battalions and new scoring choices. Path to Glory rules track divine allegiance, quests and advancement towards daemonhood, making the pursuit of patronage central to a personal warlord’s campaign.

Age of SigmarSlaves to Darkness
September 2021Read summary
CampaignWD 468 · pp. 124–129

Usurpation of Power

Followers of Be’lakor and Archaon compete for the Banelands through influence over settlements and realmgates. Secret initial commitments, location rewards and escalating advantages shape a campaign that culminates at Dreadhold Traguska, turning an internal Chaos rivalry into a strategic contest for territory.

Age of SigmarSlaves to Darkness
September 2021Read summary
PaintingWD 468 · pp. 130–133

Brush Tips: Designing Colour Schemes

Max Faleij explains how the Kruleboyz palette grew from background and model design, with subtle tribal differences beneath a unifying warclan colour. Varied green skin recipes and the Breaka-boss’s contrasting Mirebrute show how existing hues can extend across beasts and equipment without introducing competing focal colours.

Age of SigmarKruleboyz40 paint colours
September 2021Read summary
FictionWD 468 · pp. 134–141

Legacy of Posul

Mortifactors isolated by the Great Rift fight World Eaters while trying to preserve their Chapter’s gene-seed. An Apothecary’s duty conflicts with the warriors’ appetite for vengeance and inherited cannibal traditions, revealing how easily their ferocity can resemble that of the enemy they despise.

Warhammer 40,000Mortifactors
September 2021Read summary
CommunityWD 468 · pp. 142–144

Inside the Studio

Staff discuss new Age of Sigmar projects, continue hobby bingo and display an atmospheric Barak-Nar fleet. Erik Niemz combines dark weathered metal with vividly blended lava bases, creating a Kharadron collection whose lighting and environment differ sharply from its usual skyborne presentation.

Warhammer 40,000Age of Sigmar11 paint colours
September 2021Read summary