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White Dwarf 477 cover

WHITE DWARF · JUNE 2022

Issue 477.

World Eaters background and rules, new Zone Mortalis, Bladeborn warbands and the warlords’ final struggle.

34 articles indexed
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CommunityWD 477 · pp. 4–7

Contact!

Readers describe the value of painting as a creative and relaxing activity, with personal accounts of returning to the hobby. Galleries and questions range from Khârn and psychic power to a vivid phoenix, showing how individual stories and practical advice can renew a collection.

Warhammer 40,000Age of Sigmar33 paint colours
PaintingWD 477 · p. 6

Painting Question: Frostheart Phoenix

Rich Packer explains a striking phoenix through layers progressing from dark colours to pale highlights. Glazes soften the transitions and connect contrasting hues, while separate metallic recipes give the rider and decorative equipment their own controlled shine.

Age of SigmarCities of Sigmar29 paint colours
CommunityWD 477 · pp. 8–11

Worlds of Warhammer: Narrative Campaigns

Andy Clark contrasts open-ended sandboxes, prewritten progression systems and branching stories. Starting with a few evocative places and accommodating each faction gives players room to create events together, while Crusade or Path to Glory can provide a useful additional layer without dictating the campaign’s entire structure.

Warhammer 40,000Age of Sigmar
LoreWD 477 · pp. 14–19

Realmscapes: The Realm of Fire

Aqshy’s violent landscapes and passionate peoples frame the long struggle for the Great Parch. Maps and landmark accounts connect expanding free cities to Khorne’s surviving strongholds and the raiding ghoul kingdoms, where predatory expeditions appear to their deluded participants as noble commerce and exploration.

Age of SigmarCities of Sigmar
LoreWD 477 · pp. 20–25

Tome Celestial: The Flesh-eater Courts

Ushoran’s fall and imprisonment explain the spreading royal delusion that binds cannibal courts to their abhorrant rulers. Different bloodlines imagine distinct noble identities, while the Era of the Beast provokes great hunts and increasingly monstrous transformations beneath renewed rumours of the Carrion King’s return.

Age of SigmarFlesh-eater Courts
RulesWD 477 · pp. 26–31

Battletome: Flesh-eater Courts Update

An official update adds a heroic mustering action and revises the Charnel Throne alongside scoring and open-play options. Growing Delusion, courtly quests and new territories shape Path to Glory, rewarding successful courtiers and giving a ghoul ruler practical ways to sustain the kingdom imagined by its followers.

Age of SigmarFlesh-eater Courts
CampaignWD 477 · pp. 32–37

Peril of the Ragged King

Archregent Korlock’s capture launches a rescue campaign against the Cities of Sigmar. Early battles gather clues while his imprisonment grows more dangerous, forcing the Flesh-eater player to judge when enough has been learned before committing to a final attempt to free and extract the captive ruler.

Age of SigmarFlesh-eater Courts
RulesWD 477 · pp. 38–39

Enter the Bladeborn

Rules explain how Harrowdeep’s named fighters can enter Warcry as complete warbands or allied groups. Campaign restrictions and advice on using the profiles for other characters make the material flexible, while retaining meaningful connections between each warband’s leader and its supporting fighters.

WarcryWarhammer Underworlds
RulesWD 477 · p. 40

Da Kunnin’ Krew

Mannok’s cutthroats combine coordinated activations, concealment near obstacles and traps that halt enemy movement. The named profiles and abilities bring their cunning personalities into Warcry, rewarding careful positioning and cooperation rather than treating every fighter as a straightforward melee attacker.

WarcryKruleboyz
RulesWD 477 · p. 41

Xandire’s Truthseekers

Calthia and her companions receive profiles and distinct abilities for their mission into darkness. A lantern exposes nearby foes, while forceful movement and a quick volley combine the group’s different weapons, preserving the sense of a small party working together under divine orders.

WarcryStormcast Eternals
RulesWD 477 · p. 42

Blackpowder’s Buccaneers

Gorlok’s pirate crew mixes an imposing gunfighter with agile animal companions and smaller looters. Bonus movement, attacks and a powerful broadside encourage a lively supporting cast around the captain, translating the warband’s opportunistic piracy into practical battlefield options.

WarcryOgor Mawtribes
RulesWD 477 · p. 43

The Exiled Dead

Deintalos directs his electrically animated followers through linked activations and stronger nearby attacks. The distinct Arcwalker profiles and Prentice Marcov preserve the warband’s experimental necromantic theme, giving its apparently clumsy bodies a coordinated threat when their masters are positioned well.

WarcrySoulblight Gravelords
RulesWD 477 · pp. 44–45

Bladeborn Battles

Three compact battleplans accommodate the small fixed collections of Bladeborn fighters. Points-based objective strength, a desperate encirclement and uncertain treasure searches supply different challenges, with guidance helping an opponent build an appropriately sized conventional warband for the same encounter.

Warcry
Battle reportWD 477 · pp. 46–71

Battle Report: The Corruption of Ebonspring

Rich Packer and Martyn Lyon defend Ebonspring against Miyuki Foulkes and Calum McPherson in the warlords’ final clash. Be’lakor frustrates Teclis, imposing monsters collide and divine interventions disrupt plans, but Order ultimately prevails; Rich’s objective play earns him the individual title of warlord of warlords.

Age of SigmarCities of Sigmar
RulesWD 477 · pp. 48–51

The Battle of Four Warlords

A four-player battle centres on a Nexus Syphon, with secret Whispers of the Gods replacing normal battle tactics. A gamemaster directs the gods’ whims and possible Foot of Gork strikes, making individual ambition and the surrounding Ghurish powers complicate the nominal alliance between each pair of armies.

Age of Sigmar
LoreWD 477 · pp. 74–81

Index Hereticus: World Eaters

The War Hounds’ transformation under Angron leads from brutal Great Crusade warfare to Heresy, Skalathrax and the fragmentation of the Legion. Khârn and later warbands reveal how the Butcher’s Nails and Khorne’s demands hollow out brotherhood, leaving warriors driven toward slaughter even when their victims are allies.

Warhammer 40,000The Horus HeresyWorld Eaters
RulesWD 477 · pp. 82–87

Index: World Eaters

A supplement for the impending Chaos Space Marines rules provides World Eaters traits, stratagems and relics with updated Khârn and Berzerker datasheets. Additional attacks, violent movement and anti-sorcery reinforce an army built for close combat, while points and equipment options make the updated infantry usable immediately.

Warhammer 40,000World Eaters
FictionWD 477 · pp. 88–91

Kill. Maim. Burn.

Khârn boards an enemy vessel as his kill counter climbs and brief thoughts struggle against the Butcher’s Nails. Loyalists, servitors and supposed allies all become potential offerings, while memories of Angron and Skalathrax expose fragments of awareness trapped within his relentless violence.

Warhammer 40,000World Eaters
LoreWD 477 · pp. 92–93

Galactic War Hosts: World Eaters

Gladiatorial history, aggressive silhouettes and the symbols of Khorne provide starting points for a World Eaters collection. Bare arms, trophies and mutations can distinguish new conversions, while Khârn’s red armour and brass decoration demonstrate the Legion’s immediately recognisable visual language.

Warhammer 40,000World Eaters2 paint colours
ShowcaseWD 477 · p. 94

World Eaters Terminators and Friends

Blood Warrior parts alter Chaos Terminators and infantry to recall classic Berzerkers and the personalities of Magore’s Fiends. Weapon swaps and exposed arms reinforce the gladiatorial theme, while the explanation shows where extra cutting is needed to make components from different kits meet convincingly.

Warhammer 40,000World Eaters7 paint colours
ShowcaseWD 477 · p. 95

Lords and Champions

Executioner parts, oversized axes and Bloodbound components create several imposing World Eaters leaders. A converted Lord Discordant combines an uncontrollable-looking mount with chain reins, turning the apparent futility of restraining a Khornate beast into the model’s central visual joke.

Warhammer 40,000World Eaters1 paint colour
ShowcaseWD 477 · p. 96

Battle-Worn Terminators and Dreadnoughts

Hairspray chipping exposes an underlying grey coat beneath red Terminator armour, while oil streaking gives a Dreadnought a different kind of accumulated damage. Cork and red weathering powder connect the mechanical figures to convincing battlefield surfaces without making every form of wear identical.

Warhammer 40,000World Eaters9 paint colours
ShowcaseWD 477 · p. 97

The Bloodgorged

A fragmented Bloodthirster’s essence inhabits a group of converted Terminators, turning a striking collection into a specific supernatural story. Brass armour and carefully chosen Bloodbound parts connect the figures, with red and bone-coloured weapons extending the same theme to additional champions.

Warhammer 40,000World Eaters9 paint colours
ShowcaseWD 477 · pp. 98–99

Garazak’s Skullreapers

An inverted brass-and-red scheme makes a doubles-tournament warband distinctive while retaining familiar World Eaters colours. Forge World and Age of Sigmar parts provide Nails, trophies and monstrous anatomy, with a shared wash and controlled drybrushing making the elaborate conversions practical to paint as a force.

Warhammer 40,000World Eaters14 paint colours
ShowcaseWD 477 · pp. 100–103

Blood for the Blood God!

Konrad Zielezny develops a Legion-inspired force through crested helmets, repeated insignia and extensive personal conversions. Bright red and gold dominate, with careful glazing, bone details and cool black highlights tying characters, Dreadnoughts and the Lord of Skulls into one substantial collection.

Warhammer 40,000World Eaters11 paint colours
PaintingWD 477 · pp. 104–105

Blood Splatter: World Eaters of Khorne

A red-armoured Terminator uses recess-focused dark red shading and thinned brown over brass trim. Different highlight colours distinguish black gun casing from rubber joints, while recipes for skulls, bare metal and green lenses complete a coherent Battle Ready to Parade Ready method.

Warhammer 40,000World Eaters26 paint colours
PaintingWD 477 · p. 106

Blood and Skulls

Directional strokes suggest fresh blood drawn across a blade, while stippling creates a more scattered impact. The same technical paint changes the appearance of snow and textured bases, and a simple pale spray with transparent brown shading quickly prepares the skull trophies essential to a Khornate army.

Warhammer 40,000World Eaters5 paint colours
PaintingWD 477 · p. 107

Alternative World Eaters Colour Schemes

The Brazen Beasts and the Wrath demonstrate different arrangements of Khorne’s red, brass and bone. Short recipes make their dark metallic armour, warm trim and pale helmets reproducible, showing how a warband can retain a shared allegiance while breaking from the Legion’s most familiar layout.

Warhammer 40,000World Eaters12 paint colours
InterviewWD 477 · pp. 108–111

Echoes from the Warp: Imperial and Chaos Knights

Robin Cruddace discusses the challenge of making enormous walkers powerful without removing an opponent’s ability to interact. Revamped weapons, objective presence and smaller supporting engines establish a shared foundation, while Imperial honour and Chaos dread, psychic power and divine favour give the two armies increasingly distinct identities.

Warhammer 40,000Imperial Knights
RulesWD 477 · pp. 112–117

Zone Mortalis

A dedicated force organisation and modified reactions adapt the new Heresy rules to confined battlefields. Doors, ceilings, access points and hazardous spaces change movement and deployment, while blast weapons and other attacks behave differently in the close quarters where ordinary battlefield assumptions no longer hold.

The Horus HeresyLegiones Astartes
RulesWD 477 · pp. 118–119

Zone Mortalis: Force the Breach

Opposing forces fight for key positions across a modular interior battlefield. Repeated scoring for held objectives makes secure corridors and timely reinforcements crucial, with secondary objectives breaking ties in a mission designed to turn claustrophobic terrain into a contest of sustained control.

The Horus HeresyLegiones Astartes
RulesWD 477 · pp. 120–129

Law in the Badzones

Isolated Enforcers loosen official restrictions to survive far from reliable support. A complete Badzone gang list can hold territories, recruit Hive Scum and draw on varied equipment, with Captain, Sergeant and Patrolman profiles supported by conversion examples that make these compromised lawkeepers visually distinct.

NecromundaPalanite Enforcers
FictionWD 477 · pp. 130–141

Heirs of Reason: Revelations

The Tome Keepers pursue the revealed Alpha Legion into catacombs that seem suspiciously easy to penetrate. Nasiem’s encounter with Sumu brings an old personal wound into the open, while the duel and its aftermath reveal the extent to which memory, engineered bodies and the Chapter’s knowledge have become weapons in the enemy’s plan.

Warhammer 40,000Tome Keepers
CommunityWD 477 · pp. 142–145

Inside the Studio

Studio projects range from a converted Necromunda leader to Sylvaneth, knights and a large blue dragon. Painting experiments and renewed army plans continue despite interrupted office gaming, while hobby bingo records practical recipes and the small projects that gradually expand larger collections.

Warhammer 40,000Age of Sigmar20 paint colours