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White Dwarf 417 cover

WHITE DWARF · APRIL 2017

Issue 417.

The Kharadron Overlords arrive with sky-port background, design interviews and extensive painting guides. Shadow War adds two faction lists and a vertical rescue battle, while Lake-town terrain, a card-driven duel and new collecting projects round out this date-labelled monthly issue.

66 articles indexed
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Inside this issue

In printed page order

EditorialWD 417 · p. 1

Welcome Your New Overlords

The editorial introduces the Kharadron Overlords as a technological reinvention of familiar duardin craftsmanship and grudges. It previews their background, design interviews, battle report and painting coverage, and welcomes Shaun Pritchard to the magazine’s production team.

ShowcaseWD 417 · pp. 4–5

Rise of the Sky-lords

The new Kharadron range is introduced through its escape from Chaos, floating cities and dependence on aether-gold. A battletome preview describes the new artwork, sky-port background, narrative battleplans, painting material and rules that accompany the airborne duardin.

Age of SigmarKharadron Overlords
ShowcaseWD 417 · p. 7

Blades of Khorne

A release preview brings Khorne’s mortal followers, Daemons and Slaves to Darkness together in a new battletome. It explains the Blood Tithe’s rewards for battlefield deaths and introduces warscroll cards and counters for this faction and the Kharadron Overlords.

Age of SigmarBlades of Khorne
ShowcaseWD 417 · pp. 8–9

Shadow War: Armageddon

The boxed skirmish game pits Space Marine Scouts against Orks in the industrial underworld of Hive Acheron. Its individual fighters, cover, campaign development and Necromunda-derived mechanics are introduced alongside the modular terrain, templates and models supplied in the box.

Shadow War: ArmageddonSpace Marines
ShowcaseWD 417 · pp. 10–12

Sector Mechanicus

A close look at the Alchomite Stack, Galvanic Magnavent and Ferratonic Furnace shows how tanks, chimneys, raised platforms, cranes and removable fittings combine. The emphasis is on interchangeable connections and compatibility with existing Imperial scenery, enabling varied industrial battlefields from the same components.

Warhammer 40,000Shadow War: Armageddon
LoreWD 417 · p. 12

Munitorum Report: Armageddon

A compact history traces Armageddon from the secretly preserved world of Ullanor to Angron’s invasion and Ghazghkull’s two wars. Its sequence stresses the terrible human cost and the continuing destruction of the hive cities rather than presenting the planet’s survival as an uncomplicated success.

Warhammer 40,000Orks
ModellingWD 417 · p. 13

Building & Modelling: Citadel Tools

New hobby tools are described through their practical uses: interchangeable fine saw blades for conversions and terrain, a weighted knife with replaceable blades, and tweezers for small components, tufts and transfers. The article links each design feature to the modelling task it is intended to simplify.

ShowcaseWD 417 · pp. 14–15

Talons of the Emperor

The return of Roboute Guilliman provides the context for a boxed force of Custodian Guard, Sisters of Silence, a Contemptor Dreadnought and Imperial transports. Two accompanying codexes expand the background of the Emperor’s guardians and psychic nulls and provide their contemporary army rules.

Warhammer 40,000Adeptus Custodes
ShowcaseWD 417 · p. 16

Karacnos Assault Tank

The Mechanicum’s Karacnos converts the Triaros transport hull into an assault vehicle carrying radioactive mortar warheads. Its shock ram, independently mounted lightning weapons and opening battery hatches are highlighted as both battlefield equipment and details of the Forge World model.

The Horus HeresyMechanicum
ShowcaseWD 417 · p. 17

Mazarall the Butcher

This Forge World preview introduces a Khorne Daemon Prince with an axe called Harrow Meat and the living Ancyte Shield. The shield’s shifting faces recall older Chaos designs, while its captive Daemons and the character’s blood-rage establish his place within a Blades of Khorne collection.

Age of SigmarBlades of Khorne
ShowcaseWD 417 · p. 18

Magnus the Red: Master of Prospero

Graham McNeill’s Primarch novel places Magnus and Perturabo on a doomed world where saving lives conflicts with preserving knowledge. The notice presents Magnus’s hunger for discovery as the central tension and announces the standard hardback and digital editions after the limited release.

The Horus HeresyThousand Sons
ShowcaseWD 417 · p. 18

Perturabo: The Hammer of Olympia

Guy Haley’s Primarch novel follows the Iron Warriors’ master through thankless sieges, compliance campaigns and garrison duties. The preview connects his technical brilliance and apparent emotional restraint to the resentment developing beneath them, and describes the numbered presentation edition.

The Horus HeresyIron Warriors
ShowcaseWD 417 · p. 19

Calgar’s Fury

Paul Kearney’s Space Marine Battles novel begins with rival Imperial expeditions racing to investigate a space hulk. Distrust between the Ultramarines, Mechanicus and Inquisition becomes especially dangerous when the vessel returns to the Warp with Marneus Calgar and all three groups aboard.

Warhammer 40,000Ultramarines
ShowcaseWD 417 · p. 19

Dawn of War III: The Novel

Robbie MacNiven’s novelisation takes the Blood Ravens to Acheron, where Orks and Eldar are also pursuing their own purposes. The preview points out the returning Gabriel Angelos, Macha and Gorgutz as connections to the earlier computer games.

Warhammer 40,000Blood Ravens
ShowcaseWD 417 · p. 19

Scythes of the Emperor: Daedalus

The audio drama follows a desperately depleted Chapter trying to recover the gene-seed needed for its survival after Hive Fleet Kraken’s attacks. A lone Assault Squad must undertake the mission on a Tyranid-infested world, giving the release its immediate stakes.

Warhammer 40,000Scythes of the Emperor
InterviewWD 417 · p. 19

Black Library on Kindle

A short interview explains the initial UK, European and US availability of more than five hundred Black Library titles on Kindle. The team discusses series numbering, text-to-speech on supported books and ways of locating editions, with The Gates of Azyr offered as an introductory free novella.

ShowcaseWD 417 · pp. 20–21

Dawn of War III: Super Units

The computer-game preview considers the huge elite units available to its three factions: Imperial Knights, Wraithknights and Gorkanauts. Their substantial Elite Point cost creates a choice between waiting for a late-game centrepiece and deploying smaller elites earlier; Lady Solaria’s Knight illustrates the characters behind these machines.

Warhammer 40,000Imperial Knights
ShowcaseWD 417 · p. 21

Freeblade and A Brand-new Tale

The news column describes new Chaos Knight options and corrupted relics for Freeblade. Alongside this update it previews Titan Comics’ Dawn of War III miniseries as an additional story connected to the computer game.

Warhammer 40,000Chaos Knights
CommunityWD 417 · pp. 22–23

Contact

Reader letters celebrate the revived magazine, describe Silver Tower games in Afghanistan and explain how the hobby can appeal to an initially uninterested partner. Mikael Silvanto reflects at length on the collaboration behind the Pilgrym and the community projects it has inspired.

LoreWD 417 · p. 23

Ask Grombrindal: Terminator Armour

Grombrindal explains that Cataphractii, Tartaros and Indomitus were broadly contemporary designs rather than a simple chronological progression. He contrasts their intended roles, mobility and manufacturing complexity and links particular designs to different marks of power armour.

Warhammer 40,000Space Marines
ShowcaseWD 417 · pp. 26–27

Temporal Distort: White Dwarf 196

The retrospective revisits April 1996 through Space Hulk’s second edition, the J Files’ discussion of special characters, a bridge-building workshop and Warhammer Quest’s seaport settlement. It also remembers Brian Nelson’s arrival in the studio and the early signs of his long association with greenskin miniatures.

Space HulkWarhammer Quest
ShowcaseWD 417 · pp. 28–31

Golden Demon: Enemies of the Imperium 2016

David Soper discusses the levitating pose, stippled cloth and restrained palette of his Slayer Sword-winning Farseer. Robin McLeod’s converted Sorcerer demonstrates rich non-metallic armour and freehand, while Richard Gray revisits a Deathshroud Terminator with subtle chips, grime and rust; judges explain what makes each entry successful.

Warhammer 40,000The Horus HeresyAeldari1 paint colour
LoreWD 417 · pp. 32–39

Kharadron Overlords

The cover feature introduces the sky-ports, guilds and profit-driven Code of the Kharadron, whose aether-gold technology supported their escape from Chaos. Profiles explain how Arkanaut crews, professional Thunderers, navigators, khemists and endrineers operate alongside three sizes of armed sky-vessel, preserving duardin traditions within a markedly different society.

Age of SigmarKharadron Overlords
InterviewWD 417 · pp. 40–43

Prospectors & Privateers

Stuart Edney interviews Oliver Norman and Martin Footitt about turning John Blanche’s airborne duardin concepts into the Kharadron range. They explain how hazardous working conditions, bespoke equipment, lifting globes and a hierarchy of wealth produced a consistent visual language, with tools that double as weapons and obvious links to older Dwarf craft.

Age of SigmarKharadron Overlords
InterviewWD 417 · pp. 44–45

There’s a Whole New World Up There

Dave Sanders and Jeremy Vetock explain how the Kharadron Code became selectable Artycles, Amendments and Footnotes, with fixed interpretations for the major sky-ports. They also discuss ship mobility, flagship signals and the attempt to show a working mercantile society beyond the battlefield in the new battletome.

Age of SigmarKharadron Overlords
RulesWD 417 · pp. 48–51

Destined Duel

Dave Sanders supplies a standalone duel game using two miniatures and ordinary playing cards. Players secretly choose attacks, blocks and sidesteps, use card values to resolve initiative and combine three actions into follow-up manoeuvres; facing, redraw decisions and a ten-point life stack turn the exchange into a contest of anticipation.

Destined Duel
ShowcaseWD 417 · pp. 52–59

Illuminations: Enemies of the Imperium

Artists explain how composition, colour and viewpoint distinguish alien and heretic threats to the Imperium. Examples range from the visual symbolism of a Genestealer uprising and the aerial speed of Tau to Necron horror, Dark Eldar agility and the contrasting destruction inflicted by Daemons and Chaos Space Marines.

Warhammer 40,000Tyranids
Battle reportWD 417 · pp. 62–74

A Grudge to Settle

Dave Sanders leads Barak-Zilfin sky-ships against James Karch’s Flesh-eater Courts to reclaim Admiral Banebellow’s stolen hammer. The ships demonstrate punishing firepower and transport resilience, but regenerating ghouls reach close quarters and drag them down; Kazikorak survives on two wounds to secure James a minor victory, prompting discussion of target priority and deployment.

Age of SigmarKharadron Overlords
Battle reportWD 417 · pp. 76–87

The Escape from Ferro-Giant Alphus

A Cadian kill team climbs an enormous promethium rig held by two Ork mobs, with Blood Angels Scouts covering its extraction. The illustrated report explains pinning, falls, overwatch, ammunition and close combat as the action unfolds; Ryante finally reaches the Valkyrie with the vital communiqué, while most of his comrades remain casualties below.

Shadow War: ArmageddonAstra Militarum
RulesWD 417 · pp. 88–93

Skitarii Ranger Kill Teams

This complete Shadow War faction list provides recruitment profiles, weapons, armour, equipment and advancement access for Skitarii teams. Artificer Weaponry improves ammunition reliability, the omnispex coordinates fire against cover and specialist operatives add an Enginseer, Ruststalker or Infiltrator with distinct support and assault abilities.

Shadow War: ArmageddonAdeptus Mechanicus
RulesWD 417 · pp. 94–99

Genestealer Cult Hybrid Kill Teams

A Shadow War list lets players recruit Neophyte leaders, fighters, initiates and heavy-weapon specialists, supported by an extensive mining and cult arsenal. Starting in hiding and using Brood Command define the team’s approach, while Acolytes, Metamorphs and a particularly dangerous Purestrain provide specialist operative choices and their own limitations.

Shadow War: ArmageddonGenestealer Cults
RulesWD 417 · pp. 100–101

War on the Long Lake

Jay Clare adds optional Lake-town terrain rules for games using the new house kit. Doorways offer shortcuts, boats and ice floes open risky routes across the water, and barrels, fish baskets, fenders, lanterns and outhouses turn the settlement’s ordinary furnishings into tactical opportunities and hazards.

Middle-earth Strategy Battle Game
RulesWD 417 · p. 102

I Am Fire, I Am Death!

Extra rules allow Smaug or another fire-breathing creature to ignite Lake-town houses, spreading flame markers and raining debris on nearby warriors. A short modelling note suggests cotton wool or similar fibres for the flames, coloured red and black to reproduce the burning settlement on the tabletop.

Middle-earth Strategy Battle Game2 paint colours
RulesWD 417 · p. 103

The Master’s Hoard

This points-match scenario sends opposing infantry forces into burning Lake-town to retrieve gold while fighting through its cramped streets. Treasure cannot be voluntarily passed or discarded, so movement and risk matter as well as killing the enemy leader; a companion note makes coin markers from sliced rod or putty and gives a metallic painting recipe.

Middle-earth Strategy Battle Game4 paint colours
LoreWD 417 · p. 105

Spike! Magazine: The Bigger They Are…

The in-world sports column surveys the muscle supplied by Ogres, Trolls and Rat Ogres, balancing their usefulness with their notorious limitations. Its fictional play of the month turns a Skaven scoring run into a tale of apparent bribery and backstabbing, continuing the magazine’s comic coverage of Blood Bowl culture.

Blood BowlHuman Teams
ShowcaseWD 417 · pp. 106–111

A Tale of Four Warlords

The four collectors reveal their first completed Start Collecting forces and compare the practical realities of painting to a deadline. Black Templars, Cadians, Iron Warriors and Iybraesil Eldar establish distinct visual identities; the next challenge adds an Elite unit and army background, while an early game demonstrates the cost of avoiding a threatening Leman Russ.

Warhammer 40,000Black Templars
PaintingWD 417 · p. 107

Painting Black Templars

Maxime Corbeil gives black armour tiny reflections and progressively lighter edge highlights to suggest a lacquered surface. Separate white-undercoated shoulder pads make the warm pale areas easier to paint, while the discussion identifies Blanche artwork, a Golden Demon squad and the Gathering Storm narrative as sources of inspiration.

Warhammer 40,000Black Templars10 paint colours
PaintingWD 417 · p. 108

Painting Cadians

James Ashbey works from grey fatigues out to red armour and dark green weapon cases so that the early messy stages are covered by later details. Sharper armour highlights distinguish hard surfaces from cloth, and the same palette is rearranged for a weathered grey Leman Russ with red and white markings.

Warhammer 40,000Astra Militarum11 paint colours
PaintingWD 417 · p. 109

Painting Iron Warriors

Dan Harden describes an efficient order for the silver armour, gold trim and yellow hazard stripes of his Iron Warriors. Shared washing and highlighting stages speed up the force, but the models only develop their intended character once the chevrons and final details contrast with the metallic foundation.

Warhammer 40,000Iron Warriors9 paint colours
PaintingWD 417 · p. 110

Painting Iybraesil Eldar

Chris Bilewicz paints jetbikes and a Fire Prism in sub-assemblies, separating the blue upper hulls from their light undersides. Orange spirit stones complement the blue armour, red robes identify the Farseer as the focal point and restrained metallics preserve the impression of wraithbone equipment.

Warhammer 40,000Aeldari14 paint colours
ModellingWD 417 · pp. 112–115

Blanchitsu: House Marguardt

Kari Hernesniemi reveals the noble entourage carrying the Pilgrym’s powerful infant psyker across Terra. The conversions translate a complicated family history into poses and costumes: Marguardt and Jocoff look away from one another, Adsum serves as their local enforcer, and the hovering medicae Imettäjä guards the child hidden within a sealed cradle.

Warhammer 40,000Imperium
InterviewWD 417 · pp. 116–119

The Sky Serpents

Paulie Wallis explains the flamboyant orange Dark Eldar army that won Best Painted Army at the Great Devourer doubles event. Inspired by Duke Sliscus and Phil Kelly’s collection, he combines airbrushed orange armour with contrasting details, extensive Corsair conversions and a mobile force focused on objectives; a custom Sliscus and Sslyth court reinforce the theme.

Warhammer 40,000Drukhari4 paint colours
ModellingWD 417 · pp. 120–125

Realms of Battle: Sector Mechanicus

The modelling guide explains the shared dimensions and fittings that let Sector Mechanicus tanks, platforms and walkways connect to one another and older Imperial scenery. It recommends durable glued subassemblies, demonstrates reinforcement and dome construction, and shows how extra platforms and matched floor heights produce expansive vertical battlefields.

Warhammer 40,000Shadow War: Armageddon
PaintingWD 417 · p. 126

Sector Mechanicus: Rust and Corrosion

A lightly dusted metallic spray over black creates an uneven industrial foundation for washes, sponged chips and drybrushed rust. Verdigris and cracked enamel add contrasting surface damage, with the guide warning that moving a spray can too far away can produce unwanted graininess.

Warhammer 40,000Shadow War: Armageddon11 paint colours
PaintingWD 417 · p. 126

Sector Mechanicus: Contrasting Colours

Separately painted blue platforms and pale grey supports give the industrial terrain a cleaner contrasting scheme. The recipe uses different starting sprays, washed and drybrushed surfaces, then metallic pipes, maker’s plates and bright sensors to pick out machinery without losing the two principal colours.

Warhammer 40,000Shadow War: Armageddon10 paint colours
PaintingWD 417 · p. 127

Sector Mechanicus: A Lick of Paint

This fast scenery scheme drybrushes blue and yellow over a dirty metallic foundation rather than carefully laying opaque basecoats over every panel. Pale drybrushing ties the colours together, while separate brass, gold and silver details keep small fittings visible against the weathered structures.

Warhammer 40,000Shadow War: Armageddon9 paint colours
PaintingWD 417 · p. 127

Sector Mechanicus: Black All Over

A unified black industrial scheme is highlighted with cool drybrushing, leaving metallic ladders, chains and machinery to provide contrast. The separate recipes cover dark surfaces, brass plates, silver fittings and glowing red lenses, making the scenery readable without competing with the models placed on it.

Warhammer 40,000Shadow War: Armageddon7 paint colours
PaintingWD 417 · pp. 128–131

Paint Splatter: Barak-Nar Arkanaut Frigate and Crew

Natalie Slinn breaks the Barak-Nar Frigate into hull, endrins and crew so each can receive suitable undercoats and painting techniques. Separate step sequences cover brass and gold machinery, steel plating, a purple and cream hull, glowing portholes and crew clothing; the accompanying advice explains freehand runes, tidy pale bands and differentiating functional metals from decoration.

Age of SigmarKharadron Overlords29 paint colours
PaintingWD 417 · p. 132

Paint Splatter: Arkanaut of Barak-Zilfin

The Barak-Zilfin Arkanaut pairs a cool blue bodysuit with warm bronze armour and a pale helmet. Its complete staged recipe works across the whole model one technique at a time, allowing shared shades and layers, and ends with a textured earth base; a sidebar recommends keeping metallic-contaminated water away from ordinary colours.

Age of SigmarKharadron Overlords26 paint colours
PaintingWD 417 · p. 133

Paint Splatter: Arkanaut of Barak-Zon

The Barak-Zon scheme uses bright red armour over a blue suit shaded almost to black, preventing two strong colours from competing. Basecoats, selective washes, layers and basing are listed for the whole figure, while a second note adds restrained rust streaks and highlighted scratches to a weathered Frigate.

Age of SigmarKharadron Overlords22 paint colours
ShowcaseWD 417 · p. 134

Monsters Menagerie: Frostlord on Stonehorn

James Karch adds a Frostlord as an ally for his Ironjawz and treats it as an opportunity to improve his individual-model painting. Cold fur, bone and hide contrast with warm skin and deep flesh, while selected brass and leather details prevent the large monochrome areas from becoming flat.

Age of SigmarOgor Mawtribes
ShowcaseWD 417 · p. 135

Monsters Menagerie: James’s Aleguzzler Gargant

James Ashbey chooses a towering Gargant for his Destruction army and mostly follows the Citadel painting method. Gloss around the mouth suggests saliva and blood splashes enliven the masonry flail, while the bag accessory reflects his enjoyment of the model’s comic rules.

Age of SigmarSons of Behemat2 paint colours
ShowcaseWD 417 · p. 135

Monsters Menagerie: Natalie’s Bastiladon

Natalie Slinn revisits a favourite Seraphon monster for her own collection, enjoying the contrast between shell, scales, Skinks and gems. Thin layers build soft nebula-like clouds on the shell before bright stars and a galactic core are added with a fine brush.

Age of SigmarSeraphon
ShowcaseWD 417 · p. 136

Monsters Menagerie: Megaboss on Maw-krusha

Joe Naber makes a pale Maw-krusha contrast with the dark armour of his Ironjawz collection. Green and brown washes followed by light drybrushing describe the large scales, while warmer glazes, scars and carefully painted ear veins enrich the expressive face.

Age of SigmarIronjawz4 paint colours
ShowcaseWD 417 · p. 136

Monsters Menagerie: Tom’s Aleguzzler Gargant

Tom Moore gives his Gargant a pirate identity with an eye patch, bandanna, scratch-built anchor and a treasure-map tattoo. Efficient drybrushing leaves time for these details and a beach base full of flotsam and limpets, placing the gaming model within a clear setting.

Age of SigmarSons of Behemat
ShowcaseWD 417 · p. 137

Monsters Menagerie: Stegadon

Dan Hyams adapts an old Slann-on-Stegadon concept by putting a Skink Starseer aboard the monster. Green and dark blue flesh work better than his initially planned red alongside the bright Skinks, and an earthy scenic base grounds the fantastical conversion.

Age of SigmarSeraphon
ShowcaseWD 417 · p. 137

Monsters Menagerie: Steam Tank

James Littler links a Steam Tank to his Hammers of Sigmar army by fitting decorative Stormcast shields to its hull and turret. A quick gold painting method is broken up by blue and white heraldry, and he outlines plans for a small squadron with a more ornate command vehicle.

Age of SigmarIronweld Arsenal
ShowcaseWD 417 · p. 138

Monsters Menagerie: Owen’s Bastiladon

Owen Patten uses his first Bastiladon to explore different surface textures, particularly a mottled shell painted with a mixture of stippling and edge highlights. Real lizard references inform the colours, with red details and blue Skinks complementing the brown scales and green shell.

Age of SigmarSeraphon4 paint colours
ShowcaseWD 417 · p. 138

Monsters Menagerie: Hell Pit Abomination

Maxime Pastourel carries his Skaven army’s albino flesh and signature red arm onto a converted Hell Pit Abomination. A new head, Doomflayer Gauntlet and brainrat imply a failed Stormfiend operation, while mottling suggested by Darren Latham adds a biological texture to the mass of heads.

Age of SigmarSkaven
ShowcaseWD 417 · p. 139

Monsters Menagerie: Mortis Engine

Maxime Corbeil builds a ghost-themed Mortis Engine around bright spirits, a dark reliquary and a contrasting green-toned Corpsemaster. Painting the major subassemblies separately keeps the colour relationships under control; a converted head and the story of the operator’s dead brother give the centrepiece its own identity.

Age of SigmarDeath
CommunityWD 417 · pp. 142–145

Readers’ Models

The reader gallery ranges from Drycha and Gordrakk to Genestealer Cult leaders, Space Marine vehicles and Horus Heresy characters. A recurring photography sidebar recommends a plain light background, even illumination, a useful viewing angle and careful focus so that painted detail survives reproduction.

Warhammer 40,000Age of Sigmar
ShowcaseWD 417 · p. 145

Reader’s Model of the Month: Leman Russ

Damien Tomasina’s Leman Russ draws on Neil Roberts’s Prospero Burns artwork while separating armour, shoulder pads and fur through subtly different greys. Ruddy skin and red gems supply warmer focal points, and non-metallic brass with a ruined Prospero base completes a model painted in only a few days.

The Horus HeresySpace Wolves1 paint colour
CommunityWD 417 · pp. 146–148

In the Bunker

The staff report on Shadow War kill teams, the Blood Bowl league and completed hobby projects. A pair of designer-played duels finds Guilliman overcoming Magnus in different circumstances, while photographs show Badrukk, Yarrick and the construction of Ferro-Giant Alphus before the article closes with Mel’s Alarielle.

Warhammer 40,000Age of Sigmar
TacticsWD 417 · p. 146

Ben Johnson Talks of Blood and Skulls

Ben Johnson explains how the Blood Tithe encourages players to act like a Khorne warlord by accepting losses and pursuing brutal fighting. The tactical choice is whether to spend favour immediately or save for stronger rewards, especially those that interrupt the opponent’s normal turn sequence.

Age of SigmarBlades of Khorne
InterviewWD 417 · p. 147

Vox Chatter: Kharadron Overlords

Matt and Michael discuss the contrast between traditional Dwarf motifs and the Kharadron’s industrial mining in the clouds. Their plans move from admiration of sealed masks and floating cities to personal sky-port concepts, with one collector keen to begin a Gunhauler and the other a militarised force of Thunderers.

Age of SigmarKharadron Overlords
PaintingWD 417 · p. 148

Mel’s Alarielle

Mel describes painting Alarielle in separate components so that a large, intricate model remains manageable. Beginning with the goddess and her wings establishes the focal point, and a white undercoat, washes and drybrushing bring out the sculpted detail before any selective edge highlights are added.

Age of SigmarSylvaneth1 paint colour