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White Dwarf 430 cover

WHITE DWARF · MAY 2018

Issue 430.

Idoneth design and painting, two large battle reports, Venator gangs and Duels of the Crystal Labyrinth.

43 articles indexed
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Inside this issue

In printed page order

CommunityWD 430 · pp. 4–21

Planet Warhammer

May’s releases bring the Idoneth Deepkin, Chaos Chosen footballers and technologically advanced Van Saar to the fore. News also introduces Gang War 3, forthcoming fantasy roleplaying and the month’s novels, showing how new miniatures connect with an expanding collection of games and stories.

Age of SigmarWarhammer 40,000
RulesWD 430 · p. 13

Chaos Chosen Special Balls

Chaos coaches can replace an ordinary ball with a bound daemon or an Orb of Dark Majesty for a drive. Fear, involuntary passing and the Really Stupid skill make these optional balls disruptive for either side, while a risk of the kicker being sent off gives their use an immediate cost.

Blood BowlChaos Chosen
InterviewWD 430 · p. 15

What’s New in Gang War 3?

Andy Hoare explains an expanded Trading Post, industrial Brutes, exotic pets and campaigns guided by an arbitrator. Conversion opportunities and newly varied scenarios support an underhive that grows beyond familiar gang lists, giving players more ways to develop a shared story.

NecromundaVan Saar
InterviewWD 430 · p. 21

The Reader’s Guide: Guy Haley

Guy Haley presents entry points into his fiction and discusses the appeal of different kinds of protagonists. The recommendations connect individual characters with larger conflicts, offering readers a route through novels and related stories rather than assuming they must begin with a complete series.

Warhammer 40,000The Horus Heresy
CommunityWD 430 · pp. 22–23

Contact

Reader correspondence shares miniature projects and questions about the worlds of Warhammer. The editorial responses connect unusual collecting interests with practical hobby advice, preserving the personal experiments and conversations surrounding the month’s larger army features.

Warhammer 40,000Age of Sigmar7 paint colours
CommunityWD 430 · pp. 24–25

Temporal Distort: October 2006

A return to the October 2006 magazine revisits an earlier generation of releases, hobby features and studio projects. The retrospective places familiar armies and magazine conventions in their original setting, inviting readers to compare how the models and their presentation have developed.

Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 430 · pp. 26–27

Getting Started with T’au Empire

The introduction explains how T’au infantry, battlesuits and supporting units complement one another. Collecting suggestions and a staff member’s enthusiasm for Crisis teams show how a small force can grow toward a chosen fighting style while preserving the faction’s reliance on coordinated specialised elements.

Warhammer 40,000T’au Empire
InterviewWD 430 · pp. 28–35

Birth of the Idoneth

Ben Jefferson and Seb Perbet explain how the Idoneth’s soul curse and submerged society became a distinctive miniature range. Namarti, noble Akhelians and sea creatures form a visual wave across the army, while the ethersea allows fantastical underwater imagery without requiring literal water around every figure.

Age of SigmarIdoneth Deepkin
PaintingWD 430 · pp. 36–39

’Eavy Metal Masterclass: Painting Markings on Beasts and Monsters

Martin Peterson develops natural-looking eel markings from animal references and the army’s palette. Smooth skin gradients precede an irregular pale pattern, with shading and highlights then applied across both; related fin colours and a contrasting metallic weapon keep the completed mount and rider visually connected.

Age of SigmarIdoneth Deepkin14 paint colours
ShowcaseWD 430 · pp. 40–47

Scions of the Furnace

Jason Lee’s Ryza army combines orange details, white armour and shared lava bases with the other forces in his Imperial collection. Batch painting, converted Knights and gloss varnish before recess washing keep the substantial force achievable while giving its machines a coherent industrial character.

Warhammer 40,000Adeptus Mechanicus16 paint colours
ModellingWD 430 · p. 44

Conversion Corner: Scions of the Furnace

Jason adapts available components to personalise the machinery of his army. Reposed joints and unexpected parts add individuality to large engines, while recognisable Imperial engineering keeps the conversions consistent with the force rather than obscuring the original silhouettes.

Warhammer 40,000Adeptus Mechanicus
PaintingWD 430 · p. 46

Painting the Warriors of Ryza

White plates, orange markings and metal receive their base colours before an airbrushed gloss coat and a shared Agrax Earthshade wash. Separate bright highlights, blue lenses and sponged brown chips restore definition, making this an efficient recipe for both infantry and vehicles.

Warhammer 40,000Adeptus Mechanicus14 paint colours
CommunityWD 430 · p. 48

Golden Demon Winners’ Challenge

Previous Golden Demon winners are invited to build a themed display on a sixty-millimetre round base. Choosing one of the four Grand Alliances gives the entrants a shared starting point while leaving considerable freedom for storytelling, composition and miniature selection.

Age of Sigmar
ShowcaseWD 430 · p. 48

A Question of Allegiance

A Chaos Lord considers the emissaries of rival gods while standing on books representing the other Grand Alliances. Small familiars supply the narrative: competing daemons argue for attention while a Skaven waits below, turning the arrangement of tiny figures into the central story.

Age of SigmarSlaves to Darkness
ShowcaseWD 430 · p. 49

Between Chaos and Order

A duel brings Khorne and Stormcast warriors together above a fiery setting. The models’ direction and the glow from lava and flame guide the viewer through their confrontation, using the base as a source of both atmosphere and reflected light.

Age of SigmarBlades of Khorne
ShowcaseWD 430 · p. 50

The Magnitude of the Task

A Tzaangor towers over a human Greatsword in a deliberately unequal encounter. Blue and purple connect the scene’s separate elements, while the soldier’s yellow provides a clear point of contrast and helps the viewer recognise the smaller figure despite the imposing enemy.

Age of SigmarDisciples of Tzeentch
ShowcaseWD 430 · p. 51

Heroes’ Quest

Classic dungeon adventurers return through conversions and a carefully balanced group composition. A Genestealer Magus supplies the basis for the wizard, while repeated primary colours and replacement details connect the individual figures into a recognisable party ready for an adventure.

Age of Sigmar1 paint colour
ShowcaseWD 430 · p. 52

The Power of the Waaagh!

A Wurrgog Prophet gathers magical energy in a display built around the sculpt’s dramatic pose. Warm colours and a zebra pelt help the figure remain readable above its busy setting, showing how a painter can reinforce the intended focal point without simplifying the whole scene.

Age of SigmarBonesplitterz
ShowcaseWD 430 · p. 53

Young Bloods

Three younger winners contribute a Nurgling duel, a fiery Varanguard and a Necromancer raising the dead. Their explanations reveal different ways to establish a story through slime effects, angled mounting and height, with each scene directing attention toward its principal character.

Age of SigmarStormcast Eternals1 paint colour
ShowcaseWD 430 · p. 54

No Trolling

An old River Troll becomes the centre of a watery scene with leaping fish and a carefully constructed pool. Glass and resin create depth around the miniature, while a scratch-built aquatic detail and the painter’s nostalgia give the project an identity beyond a conventional gaming base.

Age of SigmarGloomspite Gitz
ShowcaseWD 430 · p. 55

The Summoner’s Chamber

A Gaunt Summoner calls forth an Ogroid amid books and magical light. The eyeless head and purple glow establish an unsettling mood, with a familiar and layered chamber details supplying a sense of place while the principal figures carry the action.

Age of SigmarDisciples of Tzeentch
Battle reportWD 430 · pp. 58–71

Battle Report: The Defence of Drevaris

Darren Latham’s Silver Skulls and James Karch’s Sons of Guilliman defend successive lines against Matt Holland and Dan Harden’s T’au in a four-player Blitz. Repeated battlesuit attacks and reinforcements threaten to overwhelm them, but the surviving Space Marines hold their ground and win fifteen points to nine.

Warhammer 40,000Space Marines
Battle reportWD 430 · pp. 72–85

Battle Report: The Soul Siphon

Sam Pearson’s Idoneth attempt to steal souls from a Shyish siphon guarded by Martyn Lyon’s undead and Nagash. A protective Soulscryer ritual restricts enemy movement while costly fighting buys time for extraction; twenty-four rescued souls eventually give the Deepkin an extremely narrow victory.

Age of SigmarIdoneth Deepkin
InterviewWD 430 · pp. 88–91

Hall of Fame: The Perfect Composition

Darren Latham considers how direction, silhouette and unobstructed focal areas make complex miniatures readable. His nomination of Seb Perbet’s Archaon shows those principles at an immense scale, with repeating diagonals and carefully directed heads and wings leading the eye back to the Everchosen.

Age of SigmarWarhammer 40,000Slaves to Darkness
CommunityWD 430 · p. 93

A Tale of Four Warlords

The collectors approach their planned army goals through very different additions, from large monsters to repeated infantry units. Their progress demonstrates how personal rewards and practical deadlines interact, while the next month’s magical challenge gives everyone a new reason to keep painting.

Age of Sigmar
ShowcaseWD 430 · pp. 94–95

Beastclaw Raiders

Nick adds Mournfang riders and a fully equipped converted Icebrow Hunter, taking his collection beyond the two-thousand-point goal. Repeated army symbols and carefully chosen blue details connect the newcomers, while scavenged weapons make the Hunter visibly represent every option on its warscroll.

Age of SigmarBeastclaw Raiders3 paint colours
ShowcaseWD 430 · p. 96

Daughters of Khaine

Andy gives in to the attraction of Morathi and additional serpentine warriors instead of completing his planned infantry. Different skin colours provide individual identities for magical creatures, with names and personalities turning those painting choices into part of the growing army’s story.

Age of SigmarDaughters of Khaine
ShowcaseWD 430 · p. 97

Maggotkin of Nurgle

Rotigus joins Jes’s expanding host alongside more of Nurgle’s disturbing companions. Variation in details keeps the new figures distinct within the established army palette, while a long-awaited Gnarlmaw promises to turn his collection into a more complete Garden of Nurgle.

Age of SigmarMaggotkin of Nurgle4 paint colours
ShowcaseWD 430 · pp. 98–99

Legions of Nagash

Zombies, a Mourngul and Vargheists take Anthony’s army beyond its initial target. The pale monster stands apart from the more rotten infantry, while a Coven Throne supplies a commanding figurehead and leaves space for future Mortarchs to change the army’s leadership.

Age of SigmarLegions of Nagash
RulesWD 430 · pp. 100–106

Duels of the Crystal Labyrinth

Two rival Tzeentch sorcerers fight through lesser daemons on a dedicated board printed on the back cover. A shared structure of spell actions, attacks and a replenishing Destiny Pool makes resource management central: dice spent on ambitious magic are no longer available to dispel the enemy’s response.

Age of SigmarDisciples of Tzeentch
RulesWD 430 · pp. 108–113

Venator Bands

Temporary coalitions of bounty hunters become a playable gang through selectable fighter profiles, ranked skill access and unusual equipment opportunities. House Legacies retain links to former gangs, while tailored campaign rewards and restrictions encourage a diverse collection of models that still operates as a coherent hunting band.

NecromundaVenators
ModellingWD 430 · pp. 114–115

Blanchitsu: Tor Megiddo

John Blanche’s wasteland imagery inspires rival warbands pursuing a roaming Promethium Tower. Alexander Lunde’s immense walking prize combines Knight, industrial and mausoleum components, establishing a setting in which salvaged machinery and scarce fuel determine both the models’ appearance and the coming conflict.

Warhammer 40,000
ShowcaseWD 430 · pp. 116–117

The Vortrekkers

Alexander Lunde’s Vortrekkers seek the moving tower on behalf of a Rust Lord. A local guide, altered bodies and the enormous Rust Beetle combine medieval and industrial components, with recurring metal totems and worn surfaces making the collection feel like a travelling society of scavengers.

Warhammer 40,000
ShowcaseWD 430 · pp. 118–119

The 66 Fangs

Alexander Winberg’s wasteland fighters wear scavenged protection assembled from diverse Imperial and Chaos kits. Their armoured leader Blue Ruin and treacherous guide Zogg introduce a network of competing motives, while damaged visors and improvised equipment establish the hazards of their sun-scorched environment.

Warhammer 40,000
PaintingWD 430 · pp. 120–121

Paint Splatter: Using the Guides

The introductory guide explains undercoats, paint stages and the different jobs performed by brushes. Short definitions of washing, glazing, layering and drybrushing make the subsequent recipes easier to follow, while the staged approach lets painters decide how far to take a model before returning it to the gaming table.

3 paint colours
PaintingWD 430 · pp. 122–123

Paint Splatter: Namarti Thrall

Lightly thinned washes preserve the Thrall’s pale skin and control shadows across its blue clothing. Separate recipes cover silver, brass, leather and weapon handles, while a brightly coloured small sea creature introduces an effective contrast to the cooler main figure.

Age of SigmarIdoneth Deepkin36 paint colours
PaintingWD 430 · pp. 124–127

Paint Splatter: Akhelian King and Deepmare

The large mount’s pale flesh blends into red scales rather than meeting them along a hard boundary. Detailed recipes extend through fins, armour, cloth, gems and weapons, with recess-only washes and progressively smaller highlights preserving the clean finish appropriate to an army centrepiece.

Age of SigmarIdoneth Deepkin56 paint colours
PaintingWD 430 · p. 127

Paint Splatter: Stone and Coral Bases

Stone ruins, carved inlays, coral and barnacles receive separate compact recipes suited to Idoneth bases. A grey undercoat and restrained drybrushing unify the masonry, while blue glazes and pale organic details establish the submerged setting without competing with the mounted character.

Age of SigmarIdoneth Deepkin34 paint colours
PaintingWD 430 · pp. 128–129

Paint Splatter: The Doom Lords

Chaos Warriors and Beastmen share red and black armour, gold fittings and repeated brown materials. Applying basecoats together before the common washes makes batch painting practical, with separate skin, horn and fur recipes preserving the two player types’ different textures.

Blood BowlChaos Chosen28 paint colours
ShowcaseWD 430 · pp. 132–135

Readers’ Models

Readers contribute character models, warbands and duels spanning several settings. Advice on backgrounds, daylight lighting and camera distance explains how to reveal the painted work clearly, while the varied submissions demonstrate the different kinds of projects that can succeed in the gallery.

Warhammer 40,000Age of Sigmar
PaintingWD 430 · p. 135

Reader’s Model of the Month: Primaris Librarian

Riyathe and Yahia Al-janabi collaborate on a Librarian for their shared Ultramarines army. Strong contrasts create reflective dark blue armour, a glazed yellow cloak restores saturation after shading, and blue light on the sword, hand and eyes ties the model’s psychic effects together.

Warhammer 40,000Space Marines4 paint colours
PaintingWD 430 · pp. 136–137

In the Spotlight: Bas de Rue

Bas de Rue explains the strongly contrasted colours of his Stormcast collection. Warm gold gains depth from several recess washes, while blue-green armour and inhospitable scenic bases introduce a cooler counterpoint, showing how standard studio recipes can be developed into a recognisable personal style.

Age of SigmarStormcast Eternals11 paint colours
CommunityWD 430 · pp. 142–144

In the Bunker

The studio tests the new T’au codex, adds specialised Crisis teams and debates favourite Idoneth creatures. Matt Holland’s finished Shadow Queen closes an ongoing painting project, connecting black-and-red scales and pale flesh to the visual identity of his other Realm of Shadow aelves.

Age of SigmarWarhammer 40,0003 paint colours