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White Dwarf 475 cover

WHITE DWARF · APRIL 2022

Issue 475.

Kharadron fortunes in the Eightpoints, heretic zealots and the warlords’ vast final battle.

34 articles indexed
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Inside this issue

In printed page order

CommunityWD 475 · pp. 4–9

Contact!

A hidden garden painting retreat and reader galleries introduce projects ranging from Lord Kroak to carefully converted undead. Questions about Morathi’s stolen souls and a dark Bonereaper legion connect background to practical modelling, alongside an unusually poised Aeldari war machine.

Warhammer 40,000Age of Sigmar21 paint colours
PaintingWD 475 · p. 6

Painting Question: The Null Myriad

The studio supplies recipes for Arkhan’s personal Ossiarch legion, using pale details against black armour and cloth. Purple effects and carefully separated green-black and blue-black highlights give the collection definition while preserving the sinister appearance that prompted the reader’s question.

Age of SigmarOssiarch Bonereapers16 paint colours
PaintingWD 475 · p. 7

Model of the Month: Skathach Wraithknight

Christopher Stahl turns the Wraithknight’s attention across its weapons, echoing the poses of smaller Aeldari warriors. Airbrushed blue gradients establish the armour, while pale weapon casings and carefully arranged ruins make the large Iybraesil machine feel deliberate rather than static.

Warhammer 40,000Aeldari5 paint colours
ShowcaseWD 475 · pp. 8–9

In the Spotlight: Forest of Stone

Joseph Wilding imagines corrupted aelves who believe they are Sigmar’s reforged warriors while feeding on pilgrims. Natural wings, animal forms and unusual kit sources support the delusion, while a restricted grey-black palette gives their ruined temple host a cold and unsettling unity.

Age of SigmarSoulblight Gravelords4 paint colours
LoreWD 475 · pp. 10–13

Worlds of Warhammer: Greyshields

Callum Davis explores the cultural challenge of integrating Greyshields into long-established Chapters. Shared gene-seed does not automatically supply shared experience, rites or loyalty, making the newcomers a source of useful narrative tensions as well as evidence of the adaptability demanded by the Indomitus era.

Warhammer 40,000Space Marines
LoreWD 475 · pp. 16–21

Realmscapes: The Bloodwind Spoil

Archaon’s Eightpoints offers passage between realms while turning survival and ambition into instruments of Chaos. The Bloodwind Spoil’s ruins, bazaars, corrupt artefacts and varanite mines reveal a violently active landscape, where warbands seek recognition at the Varanspire and competing powers exploit every opening.

Age of SigmarWarcrySlaves to Darkness
LoreWD 475 · pp. 22–27

Tome Celestial: Kharadron Overlords

The Kharadron’s skyports, Code and aether-gold economy emerge from the destruction of their ancestral homes. Trade and innovation guide their response to supernatural threats, but Be’lakor’s cursed skies and Grungni’s return expose tensions between practical independence, inherited identity and the need for reliable allies.

Age of SigmarKharadron Overlords
RulesWD 475 · pp. 28–33

Battletome: Kharadron Overlords Update

A revised Arkanaut Admiral leads an official update with core battalions, scoring options and open-play rules. Path to Glory gives damaged skyvessels their own recovery process, then supplies repairs, endrinwork quests and veteran benefits that make maintaining a successful fleet part of campaign play.

Age of SigmarKharadron Overlords
CampaignWD 475 · pp. 34–39

Fortune and Glory

A Kharadron fleet ventures into the Eightpoints to recover the legendary Grudgeserver before Chaos can use it. Three linked battles track dwindling supplies and mounting resolve, ending in an attack on its shielded stronghold where destroying the emplacement matters more than ordinary battlefield control.

Age of SigmarKharadron Overlords
PaintingWD 475 · pp. 40–41

Paint Splatter: Kharadron Overlords

An Arkanaut of Barak-Nar demonstrates burgundy pressure cloth, rich gold and functional silver equipment. Starting with a metallic spray simplifies the busy figure, while layered highlights and separate recipes for pale leather, rope and the tiny blue helmet lens give each material a distinct finish.

Age of SigmarKharadron Overlords20 paint colours
CommunityWD 475 · pp. 42–44

Rules of Engagement: Organising a Campaign

Sam Pearson explains how he chose Carcass Donse and adapted a map campaign to keep players able to find games. Personal heraldry stickers, shared updates and manageable house rules support the social side of the event, with practical scheduling needs shaping the system as much as its fictional geography.

Age of Sigmar
CampaignWD 475 · pp. 45–47

War in Carcass Donse Campaign Rules

A regional map supplements Path to Glory with territory control, bonus glory and dangerous exploration of Drogrukh ruins. Armies can gain powerful ancient artefacts, but the procedures preserve the standard aftermath sequence, allowing the additional geography to enrich rather than replace their continuing development.

Age of Sigmar
CampaignWD 475 · pp. 48–53

Oath of Ascension

Two warbands pursue promised daemonhood through three oaths, empowering chosen fighters as they complete escalating trials. The patron’s final betrayal turns those advantages into a threat when a champion becomes possessed, making the concluding battle a desperate reckoning with the price of ambition.

WarcrySlaves to Darkness
TacticsWD 475 · pp. 54–57

Glory Points: Rivals

Dave Sanders discusses fixed Rivals decks as an approachable way to play without deck construction. Comparisons of Silent Menace, Illusory Might and Maze Breachers explain their different priorities, with the new deck rewarding an assertive advance and attacks that make the enemy’s losses exceed the warband’s own.

Warhammer Underworlds
InterviewWD 475 · pp. 60–63

Echoes from the Warp: Meaningful Choices

Duncan Waugh uses a game-theory example to distinguish an apparent choice from one with only a single rational answer. Weapon roles, targets and battlefield context illustrate how design can create situational trade-offs, keeping players engaged through decisions that depend on what they are trying to achieve.

Warhammer 40,000
LoreWD 475 · pp. 64–71

The Acts of the Wardens

Guilliman’s Wardens of the Gauntlet bring many Chapters into a loose defensive fraternity. Boarding actions, hive battles and campaigns against pirates show the range of their obligations, while an Inquisitorial report adds suspicions, incomplete intelligence and conflicting priorities beneath the record of their heroic service.

Warhammer 40,000Space Marines
RulesWD 475 · pp. 72–76

Puritans and Disciples

Units that reach the height of Righteous Inspiration become Puritanical, gaining potent rewards alongside stricter limitations. New weapon enhancements and battle scars make conviction double-edged, while requisitions offer ways to develop faith or address the burdens created when a supposedly chosen warrior fails.

Warhammer 40,000
RulesWD 475 · p. 77

Servants of the Dark Master

House Korvax provides a route for a Chaos Knight to join the Disciples of Be’lakor. Keyword and upgrade requirements connect the allied engine to its dark patron, explaining the conditions under which the army gains this imposing reinforcement while retaining its intended identity.

Warhammer 40,000Chaos Knights
FictionWD 475 · pp. 78–81

Loyalty, Part Two

Confronted with the treatment of mutated comrades, Hesper interprets his rage as revelation from the Red Emperor. The confrontation with Qalo becomes violent and irreversible, allowing sympathy for his soldiers and anger at their abandonment to carry the major across the boundary he once fought to defend.

Warhammer 40,000Astra Militarum
LoreWD 475 · pp. 82–83

Galactic War Hosts: Heretic Zealots

Religious fanaticism and the visual language of Chaos guide ideas for corrupted armies. Icons, trophies, daubed blood and altered equipment can transform ordinary troops, while a Word Bearer demonstrates how repeated symbols and ritual objects make an established warrior’s allegiance immediately recognisable.

Warhammer 40,000Chaos Space Marines1 paint colour
PaintingWD 475 · p. 84

Heretical Architecture

Matt Hutson separates a Noctilith Crown into red stone, functional dark metal, bright silver trim and blue glowing runes. Drybrushing creates rough masonry while carefully chosen cooler metals echo his Word Bearers, making the terrain both a material contrast and an extension of the army.

Warhammer 40,000Word Bearers10 paint colours
PaintingWD 475 · p. 85

Renegade Vehicles

Compass-guided freehand creates an eight-pointed star, while crackle texture suggests armour physically corrupted by malign power. Blood handprints, mud and rust complete the transformation, with the methods deliberately retaining enough roughness to suit vehicles maintained by desperate or fanatical crews.

Warhammer 40,000Chaos Cults11 paint colours
ShowcaseWD 475 · p. 86

Kastelan Robots and Mechanised Cultists

Modified robots proclaim liberation from the Omnissiah through new faces, power equipment and corrupted attendants. Other conversions use the Unmade to represent the cost of promised power, with grime, unhealthy skin and lava-like blades contrasting flesh with the steel that is replacing it.

Warhammer 40,000Dark Mechanicum3 paint colours
ShowcaseWD 475 · p. 87

Redjak Helbrute and Zealots

Dunecrawler legs, a Helbrute torso and Armiger armour create a machine associated with the Redjak cult of Sarum. Further converted followers use surprising heads and rapid transparent-colour recipes, showing how kit combinations and a restricted palette can establish convincing shared heresy.

Warhammer 40,000Dark Mechanicum7 paint colours
ShowcaseWD 475 · p. 88

Mausoleum Predator and Burning Machines

A tomb and Warshrine braziers transform a Predator into a mobile shrine to the Dark Gods. Related conversions build elaborate machines from architectural pieces, while hot red-orange recesses and dark burnt edges make flame a central part of their fanatical identity.

Warhammer 40,000Chaos Space Marines15 paint colours
ShowcaseWD 475 · p. 89

Tzeentchian Cultists and Hereteks

Corvus Cabal figures gain firearms and bright contrasting colours to become feral Tzeentch worshippers. Elsewhere, floating Reaper bodies and mechanical limbs create ancient-looking hereteks, demonstrating both colourful and muted routes to a force whose equipment openly rejects Imperial orthodoxy.

Warhammer 40,000Chaos Cults
ShowcaseWD 475 · p. 90

Night Lords Daemon Prince and Devoted Followers

Bat-like anatomy and a metallic foundation transform a Daemon Prince into a distinctly Night Lords horror. Smaller accompanying projects use blue icons or pastel purple to communicate devotion, showing how a few dominant choices can unite unusual converted figures without relying on standard Chaos kits.

Warhammer 40,000Night Lords5 paint colours
ShowcaseWD 475 · p. 91

Blood Pact

Chris Peach recreates enemies from The Guns of Tanith using traitor soldiers, altered arms and grotesque supporting creatures. Shared dark reds, pale skin and worn metal connect the conversions to the Blood Pact, giving a narrative Kill Team game a cast of recognisable antagonists.

Warhammer 40,000Blood Pact11 paint colours
Battle reportWD 475 · pp. 92–117

Battle Report: Last Stand at Deadfall Breach

The four warlords bring their completed collections to a vast alliance battle, with Sons of Medusa and Argent Shroud defending a spaceport against Goffs and Thokt Necrons. Massive centrepieces fall, grots launch improbable assaults and objectives shift, but the xenos eventually break the Imperial defence in a spectacular conclusion to the collecting challenge.

Warhammer 40,000Sons of Medusa
PaintingWD 475 · pp. 118–121

Brush Tips: Golden Demon

Max Faleij explains what makes a competition miniature convincing, stressing consistent finish, composition and a complete idea rather than one spectacular detail. Winning examples range from subtle character work to ambitious duels, while his advice frames entering as an opportunity to learn and meet other painters as well as pursue an award.

Warhammer 40,000Age of Sigmar
CampaignWD 475 · pp. 122–127

Legends of the Skies

Aerial campaign rules track pilots separately from their aircraft, allowing experience and specific accomplishments to create individual aces. Abilities, custom upgrades and revised survival procedures give veterans continuity even after a crash, with printable cards recording the developing partnership between a pilot and a distinguished machine.

Aeronautica Imperialis
TacticsWD 475 · pp. 128–131

Unlikely Companions

Legolas’s precision archery and Gimli’s adaptable axes offer complementary ways to remove threats. Their friendship and competitive kill tally encourage cooperative deployment, while the tactical discussion explains when to seek key targets, exploit heroic abilities or bring the two heroes together in a Fellowship scenario.

Middle-earth Strategy Battle GameThe Fellowship
FictionWD 475 · pp. 132–141

Heirs of Reason: Epiphanies

Nasiem considers the elusive character of the enemy as old memories of Alpha Legion warfare return. Meanwhile Sephax confronts the loss of Greyshield comrades whose lives were barely recorded, discovering why the Chapter’s traditions of books and remembrance matter and resolving to fulfil the duty he had not fully understood.

Warhammer 40,000Tome Keepers
CommunityWD 475 · pp. 142–145

Inside the Studio

The Carcass Donse campaign produces many new games and territorial rivalries, with accounts of mountain spirits, undead and Fyreslayers finding a place in its history. Painting updates include armour, a chariot and larger army plans, linking finished models to ongoing hobby bingo and the next round of battles.

Warhammer 40,000Age of Sigmar12 paint colours