InterviewWD 417 · pp. 40–43
Stuart Edney interviews Oliver Norman and Martin Footitt about turning John Blanche’s airborne duardin concepts into the Kharadron range. They explain how hazardous working conditions, bespoke equipment, lifting globes and a hierarchy of wealth produced a consistent visual language, with tools that double as weapons and obvious links to older Dwarf craft.
Age of SigmarKharadron Overlords
InterviewWD 417 · pp. 44–45
Dave Sanders and Jeremy Vetock explain how the Kharadron Code became selectable Artycles, Amendments and Footnotes, with fixed interpretations for the major sky-ports. They also discuss ship mobility, flagship signals and the attempt to show a working mercantile society beyond the battlefield in the new battletome.
Age of SigmarKharadron Overlords
InterviewWD 417 · pp. 116–119
Paulie Wallis explains the flamboyant orange Dark Eldar army that won Best Painted Army at the Great Devourer doubles event. Inspired by Duke Sliscus and Phil Kelly’s collection, he combines airbrushed orange armour with contrasting details, extensive Corsair conversions and a mobile force focused on objectives; a custom Sliscus and Sslyth court reinforce the theme.
Warhammer 40,000Drukhari4 paint colours