RulesWD 417 · pp. 48–51
Dave Sanders supplies a standalone duel game using two miniatures and ordinary playing cards. Players secretly choose attacks, blocks and sidesteps, use card values to resolve initiative and combine three actions into follow-up manoeuvres; facing, redraw decisions and a ten-point life stack turn the exchange into a contest of anticipation.
Destined Duel
RulesWD 417 · pp. 88–93
This complete Shadow War faction list provides recruitment profiles, weapons, armour, equipment and advancement access for Skitarii teams. Artificer Weaponry improves ammunition reliability, the omnispex coordinates fire against cover and specialist operatives add an Enginseer, Ruststalker or Infiltrator with distinct support and assault abilities.
Shadow War: ArmageddonAdeptus Mechanicus
RulesWD 417 · pp. 94–99
A Shadow War list lets players recruit Neophyte leaders, fighters, initiates and heavy-weapon specialists, supported by an extensive mining and cult arsenal. Starting in hiding and using Brood Command define the team’s approach, while Acolytes, Metamorphs and a particularly dangerous Purestrain provide specialist operative choices and their own limitations.
Shadow War: ArmageddonGenestealer Cults