Licensed Games: The Enemy Within
January 2013·pp. 48–49
THE SHORT VERSION
Graeme Davis and Dave Allen discuss a new Enemy Within campaign that retains the original’s themes while telling a different conspiracy story. Characters move from dirty streets and aristocratic politics to war and the Chaos Wastes, with familiar locations rewarding older players without requiring previous knowledge. The writers describe background hooks, a variable narrative device and new player resources as ways to sustain a long campaign whose exact experience differs between groups.
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Find this article in White Dwarf 397, pp. 48–49.
The source mistakenly prints folios 44–45 on these pages. Their sequence position is 48–49, matching the feature after Forge World.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.