RulesWD 322 · p. 72
The opening encounter splits the Dwarf scouts into two groups approaching Moria’s eastern entrance while Goblins defend the gate. Good must get at least a quarter of its force through the doorway, making the objective an escape route into the mountain rather than the destruction of every defender. Loose scree complicates jumping and climbing for the attackers, while the Goblins’ familiarity with the slopes gives them a local advantage.
Middle-earth Strategy Battle GameDwarves
RulesWD 322 · p. 73
Balin and a small advance party begin near the centre of a pillar-filled hall with the rest of the expedition arriving from an edge and Cave Trolls already close at hand. Deep darkness restricts distant shooting but makes any successful shot particularly dangerous. Both sides seek to reduce the enemy to a quarter of its strength, with the survival of Balin and Durbûrz determining whether a nominal success can be more than a draw.
Middle-earth Strategy Battle GameDwarves
RulesWD 322 · p. 74
The Dwarfs enter a cramped throne chamber to kill Durbûrz before his followers wipe them out. Goblins may return from the deeper mines as reinforcements, so steady attrition alone cannot provide a secure solution. Durbûrz’s survival also affects later scenarios by allowing Evil to field him without paying points, making a direct and successful strike at the ruler valuable beyond this single battle.
Middle-earth Strategy Battle GameDwarves