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RULES·WHITE DWARF 322

Battle for the Second Hall

October 2006·p. 73

THE SHORT VERSION

Balin and a small advance party begin near the centre of a pillar-filled hall with the rest of the expedition arriving from an edge and Cave Trolls already close at hand. Deep darkness restricts distant shooting but makes any successful shot particularly dangerous. Both sides seek to reduce the enemy to a quarter of its strength, with the survival of Balin and Durbûrz determining whether a nominal success can be more than a draw.

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Find this article in White Dwarf 322, p. 73.

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