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RULES·WHITE DWARF 322

Assault on the Eastgate

October 2006·p. 72

THE SHORT VERSION

The opening encounter splits the Dwarf scouts into two groups approaching Moria’s eastern entrance while Goblins defend the gate. Good must get at least a quarter of its force through the doorway, making the objective an escape route into the mountain rather than the destruction of every defender. Loose scree complicates jumping and climbing for the attackers, while the Goblins’ familiarity with the slopes gives them a local advantage.

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Find this article in White Dwarf 322, p. 72.

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