Wrath of the Asrai
September 2006·pp. 102–107
THE SHORT VERSION
Joe Sturge follows the Army of the Midwinter Glade through six Grand Tournament games, including four quite different Skaven opponents. The force relies on carefully timed cooperation between archers, mobile Elves and resilient tree spirits; a premature Treeman commitment shows how one positional error can unravel that balance. Wins against Bretonnians and Tomb Kings and painful lessons against rat armies lead into his assessment of the forthcoming season, where revised magic offers new opportunities without requiring him to abandon the collection he knows well.
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Find this article in White Dwarf 321, pp. 102–107.
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