RulesWD 321 · pp. 25–29
Alessio Cavatore explains the deliberately limited changes behind the new edition, preserving compatibility with existing army books while correcting unclear interactions. Five-wide ranks encourage more models to fight, fleeing becomes a straight and more decisive movement, and small support units gain a clearer role without causing widespread panic. Wizard-specific power dice reduce the use of lesser casters as batteries, while Insane Courage retains a chance of survival even when a combat looks certain. Pitched Battle becomes the core setup, with alternative encounters retained in the hobby material.
Warhammer Fantasy Battles
InterviewWD 321 · p. 30
Guy Haley asks Rick Priestley how a game made to give roleplaying miniatures another use grew into the foundation of an international company. Rick credits timing, accessible rules and a setting shaped collaboratively by the models people wanted to make. Historical interests, unexpected sculpts and a willingness to mix solemn fantasy with humour explain why the world developed its distinctive variety rather than following one author’s fixed plan.
Warhammer Fantasy Battles
InterviewWD 321 · p. 31
The developers outline how the new rulebook joins a more practical learning sequence to a broad account of the setting and the hobby. Setup and deployment appear early, the rules are clarified without invalidating army books, and the background supplies a shared reference for the world. Jeremy Vetock’s hobby section then connects assembly, painting and army collecting with additional scenarios and ways of finding games.
Warhammer Fantasy Battles