EditorialWD 321 · Inside cover
Grombrindal welcomes the new Warhammer edition as a refinement that preserves existing armies while making battles smoother and more tactically satisfying. His excitement includes the spectacle of painted armies as much as the rules, with Battle for Skull Pass offering both a beginning for newcomers and a substantial addition to a veteran’s collection. The first new army book is already on the horizon.
Warhammer Fantasy Battles
RulesWD 321 · pp. 25–29
Alessio Cavatore explains the deliberately limited changes behind the new edition, preserving compatibility with existing army books while correcting unclear interactions. Five-wide ranks encourage more models to fight, fleeing becomes a straight and more decisive movement, and small support units gain a clearer role without causing widespread panic. Wizard-specific power dice reduce the use of lesser casters as batteries, while Insane Courage retains a chance of survival even when a combat looks certain. Pitched Battle becomes the core setup, with alternative encounters retained in the hobby material.
Warhammer Fantasy Battles
InterviewWD 321 · p. 31
The developers outline how the new rulebook joins a more practical learning sequence to a broad account of the setting and the hobby. Setup and deployment appear early, the rules are clarified without invalidating army books, and the background supplies a shared reference for the world. Jeremy Vetock’s hobby section then connects assembly, painting and army collecting with additional scenarios and ways of finding games.
Warhammer Fantasy Battles