Mordheim: Thy Soul to Keep
February 2006·pp. 54–61
THE SHORT VERSION
Nick Kyme and Andy Hall begin a campaign in the Death’s Head district, where High Priest Soloman Vantor appears to have changed from guardian to collector of souls. Six former priests receive contradictory visions ordering them back to the Temple of Morr, each distrusting the others and recruiting a different warband. The framework adapts ordinary campaign play with a local scenario table, protected emissaries and a narrator-controlled finale. Staff players introduce their forces through both collecting choices and short fictional encounters.
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Find this article in White Dwarf 314, pp. 54–61.
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