EditorialWD 314 · Inside cover
Owen Rees welcomes the Easterlings as worthy opponents for his Gondor cavalry and introduces the staff campaign around Mordheim’s Temple of Morr. His first evil force centres on a Vampire whose suitably dramatic name becomes a running joke. Tournament qualification, doubles preparation and several unfinished armies illustrate the competing demands on his hobby time. He also previews free reference sheets and the return of Jervis Johnson’s column.
Warhammer 40,000Warhammer Fantasy Battles
CampaignWD 314 · pp. 54–61
Nick Kyme and Andy Hall begin a campaign in the Death’s Head district, where High Priest Soloman Vantor appears to have changed from guardian to collector of souls. Six former priests receive contradictory visions ordering them back to the Temple of Morr, each distrusting the others and recruiting a different warband. The framework adapts ordinary campaign play with a local scenario table, protected emissaries and a narrator-controlled finale. Staff players introduce their forces through both collecting choices and short fictional encounters.
MordheimPriests of Morr
LoreWD 314 · pp. 54–55
The introduction recalls Mordheim’s decline from a prosperous capital into a city consumed by corruption before the twin-tailed comet strikes. The surviving Sisterhood and scattered wyrdstone draw mercenaries, treasure seekers and darker creatures into its ruins. A survey of Reiklanders, Middenheimers, Marienburgers, Witch Hunters, Skaven, Undead and the Possessed explains the different motives and strengths available to players. Campaign advancement turns these competing expeditions into continuing stories.
MordheimSisters of Sigmar