EditorialWD 314 · Inside cover
Owen Rees welcomes the Easterlings as worthy opponents for his Gondor cavalry and introduces the staff campaign around Mordheim’s Temple of Morr. His first evil force centres on a Vampire whose suitably dramatic name becomes a running joke. Tournament qualification, doubles preparation and several unfinished armies illustrate the competing demands on his hobby time. He also previews free reference sheets and the return of Jervis Johnson’s column.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 314 · pp. 8–11
The news reveals the large plastic Giant kit and its interchangeable identities for Greenskins, Ogres, Chaos and mercenary armies. Clint Langley’s card artwork, historical releases and fiction merchandise sit alongside Simon Egan’s burrowing Forge World Trygon. Mordheim returns as both a boxed game and a forthcoming magazine campaign. The varied announcements emphasize model-building possibilities as well as additions to existing forces.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins
CampaignWD 314 · pp. 54–61
Nick Kyme and Andy Hall begin a campaign in the Death’s Head district, where High Priest Soloman Vantor appears to have changed from guardian to collector of souls. Six former priests receive contradictory visions ordering them back to the Temple of Morr, each distrusting the others and recruiting a different warband. The framework adapts ordinary campaign play with a local scenario table, protected emissaries and a narrator-controlled finale. Staff players introduce their forces through both collecting choices and short fictional encounters.
MordheimPriests of Morr