CommunityWD 314 · pp. 8–11
The news reveals the large plastic Giant kit and its interchangeable identities for Greenskins, Ogres, Chaos and mercenary armies. Clint Langley’s card artwork, historical releases and fiction merchandise sit alongside Simon Egan’s burrowing Forge World Trygon. Mordheim returns as both a boxed game and a forthcoming magazine campaign. The varied announcements emphasize model-building possibilities as well as additions to existing forces.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins
EditorialWD 314 · p. 13
Gav Thorpe returns to the game after an absence and finds its familiar basic rules easy to recover, but effective play much harder to master. Studio opponents teach him new interactions by using them against his own forces. Reading the Easterling tactics becomes preparation for the issue’s battle report. His account distinguishes remembering how to move pieces from understanding when to spend Might or combine spells for a useful result.
Middle-earth Strategy Battle Game
InterviewWD 314 · pp. 14–19
The designer’s notes introduce an Evil mounted force able to challenge Rohan and Gondor on their own terms. Mat Ward explains the durability of Easterling Kataphrakts, Khamûl’s ability to recover Will through combat and the new Khandish chariots. The Variags grow from Tolkien’s brief references through historical inspiration and the Perry twins’ designs, including better but less reliable mercenary troops. Eorl and other Good heroes ensure that the expanded armies arrive with opponents and a campaign setting.
Middle-earth Strategy Battle GameEasterlings