EditorialWD 314 · Inside cover
Owen Rees welcomes the Easterlings as worthy opponents for his Gondor cavalry and introduces the staff campaign around Mordheim’s Temple of Morr. His first evil force centres on a Vampire whose suitably dramatic name becomes a running joke. Tournament qualification, doubles preparation and several unfinished armies illustrate the competing demands on his hobby time. He also previews free reference sheets and the return of Jervis Johnson’s column.
Warhammer 40,000Warhammer Fantasy Battles
CommunityWD 314 · pp. 8–11
The news reveals the large plastic Giant kit and its interchangeable identities for Greenskins, Ogres, Chaos and mercenary armies. Clint Langley’s card artwork, historical releases and fiction merchandise sit alongside Simon Egan’s burrowing Forge World Trygon. Mordheim returns as both a boxed game and a forthcoming magazine campaign. The varied announcements emphasize model-building possibilities as well as additions to existing forces.
Warhammer Fantasy BattlesWarhammer 40,000Orcs & Goblins
LoreWD 314 · pp. 54–55
The introduction recalls Mordheim’s decline from a prosperous capital into a city consumed by corruption before the twin-tailed comet strikes. The surviving Sisterhood and scattered wyrdstone draw mercenaries, treasure seekers and darker creatures into its ruins. A survey of Reiklanders, Middenheimers, Marienburgers, Witch Hunters, Skaven, Undead and the Possessed explains the different motives and strengths available to players. Campaign advancement turns these competing expeditions into continuing stories.
MordheimSisters of Sigmar