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CAMPAIGN·WHITE DWARF 314

The Death’s Head District

February 2006·pp. 56–57

THE SHORT VERSION

A map and local history connect Executioner’s Square, the split gaol, St Voller’s cemetery and the Temple of Morr. Former processions carrying condemned bodies now give way to rumours of restless spirits and surviving prisoners. Warbands use a dedicated scenario table and must encounter one another during the campaign, while an organizer reveals events and chooses when the final confrontation occurs. The district’s geography therefore structures both the random games and the unfolding mystery.

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Find this article in White Dwarf 314, pp. 56–57.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.