CommunityWD 308 · pp. 2–5
Graham McNeill previews the Black Templars’ first complete standalone codex, emphasizing knightly identity, Crusader squads and vows chosen through the Emperor’s Champion. Helbrecht and Grimaldus lead the accompanying character range, with the latter’s rescued relics borne by servitors. Other reports introduce Shas’O R’myr, new publications, the Games Day Aurelius model and the forthcoming Lord of the Rings rulebook offer, while campaign news urges players into the War of the Ring’s final phase.
Warhammer 40,000Middle-earth Strategy Battle GameBlack Templars
EditorialWD 308 · pp. 6–7
Guy Haley recounts a catastrophic mechanised Guard defeat in which Jes Bickham’s winged Hive Tyrant survived concentrated fire and opened his transports for the swarm. Christian Byrne completes Chaos models and rethinks his Imperators around larger infantry squads. Greg MacGregor describes a failed three-way Battle Companies recovery game, Nick Kyme’s Dwarfs finally lose to Colin Goodwin’s Skaven, and Paul Rudge returns to Harad gaming despite one exceptionally unproductive opening battle.
Warhammer 40,000Warhammer Fantasy BattlesImperial Guard
CampaignWD 308 · pp. 52–59
Guy Haley closes eight months of budget army collecting with reflections from all four participants. Stephen Green values the discipline of a fixed budget, Asger Granerud plans to expand his unique Nurgle force, Dave Allen wants mobility and more consistent painting across his Orc ranks, and Paul Scott has rediscovered enthusiasm through a strongly themed Empire army. Their completed forces illustrate different priorities rather than a single route to success.
Warhammer Fantasy BattlesTomb Kings