EditorialWD 308 · pp. 6–7
Guy Haley recounts a catastrophic mechanised Guard defeat in which Jes Bickham’s winged Hive Tyrant survived concentrated fire and opened his transports for the swarm. Christian Byrne completes Chaos models and rethinks his Imperators around larger infantry squads. Greg MacGregor describes a failed three-way Battle Companies recovery game, Nick Kyme’s Dwarfs finally lose to Colin Goodwin’s Skaven, and Paul Rudge returns to Harad gaming despite one exceptionally unproductive opening battle.
Warhammer 40,000Warhammer Fantasy BattlesImperial Guard
InterviewWD 308 · pp. 14–19
Graham McNeill interviews the team behind the revised Wood Elves. Mat Ward explains their darker, capricious identity, the sometimes uneasy alliance with forest spirits and a flexible army supported by enhancing magic. Alun Davies discusses organic page textures, Paul Jeacock draws on unsettling early faerie stories, and Alex Hedstrom describes translating detailed concepts into layered, flowing miniatures. The combined approach makes Athel Loren and its inhabitants feel connected without turning them into a uniformly harmonious society.
Warhammer Fantasy BattlesWood Elves
RulesWD 308 · pp. 15–16
Mat Ward explains how the new list can form a conventional battleline or a mobile skirmishing army, with short-ranged support spells encouraging units to act together. The Lore of Athel Loren draws thematic ideas from old Jade and Amber magic while reducing their power for the current game. Spites use a character’s magic-item allowance, enchanted arrows combine with magical bows, and special characters represent different sides of the forest. Ariel is absent because her principal role is renewal rather than routine warfare.
Warhammer Fantasy BattlesWood Elves