CommunityWD 308 · pp. 2–5
Graham McNeill previews the Black Templars’ first complete standalone codex, emphasizing knightly identity, Crusader squads and vows chosen through the Emperor’s Champion. Helbrecht and Grimaldus lead the accompanying character range, with the latter’s rescued relics borne by servitors. Other reports introduce Shas’O R’myr, new publications, the Games Day Aurelius model and the forthcoming Lord of the Rings rulebook offer, while campaign news urges players into the War of the Ring’s final phase.
Warhammer 40,000Middle-earth Strategy Battle GameBlack Templars
InterviewWD 308 · pp. 14–19
Graham McNeill interviews the team behind the revised Wood Elves. Mat Ward explains their darker, capricious identity, the sometimes uneasy alliance with forest spirits and a flexible army supported by enhancing magic. Alun Davies discusses organic page textures, Paul Jeacock draws on unsettling early faerie stories, and Alex Hedstrom describes translating detailed concepts into layered, flowing miniatures. The combined approach makes Athel Loren and its inhabitants feel connected without turning them into a uniformly harmonious society.
Warhammer Fantasy BattlesWood Elves
RulesWD 308 · pp. 15–16
Mat Ward explains how the new list can form a conventional battleline or a mobile skirmishing army, with short-ranged support spells encouraging units to act together. The Lore of Athel Loren draws thematic ideas from old Jade and Amber magic while reducing their power for the current game. Spites use a character’s magic-item allowance, enchanted arrows combine with magical bows, and special characters represent different sides of the forest. Ariel is absent because her principal role is renewal rather than routine warfare.
Warhammer Fantasy BattlesWood Elves