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RULES·WHITE DWARF 523

Enemies of the Tower

April 2026·pp. 78–80

THE SHORT VERSION

The enemy set offers six distinct encounters, each with suggestions for suitable miniatures and permission to substitute other models. A twisted Treelord and magical viper manipulate position, a regenerating troggoth rewards surrounding it, and a burning avatar exposes a weakness after charging. The phantasm can turn a challenger against allies, while a cracked crypt produces undead opponents and punishes immobility, creating very different tactical puzzles.

Back to the original

Find this article in White Dwarf 523, pp. 78–80.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.