Titanic Duel: Planning and Executing Actions
April 2026·pp. 32–33
THE SHORT VERSION
Each Knight normally spends three action points secretly selecting different actions, then both players reveal their plans and resolve them in a fixed sequence. Cheap snap shots occur before movement, while aimed fire consumes more resources and resolves later; matching actions require a roll-off. Movement can bend around obstacles and is followed by pivoting to face the opponent, so predicting an enemy’s next position matters as much as choosing a powerful weapon.
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Find this article in White Dwarf 523, pp. 32–33.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.