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RULES·WHITE DWARF 523

Titanic Duel: Attacking, Armour and Critical Damage

April 2026·pp. 34–35

THE SHORT VERSION

Ranged attacks nominate a square on the opponent’s location grid, then scatter horizontally and vertically according to the attack’s accuracy. Melee attacks strike a chosen location directly, making their limited reach exceptionally dangerous. Armour penetration, cover and each weapon’s damage determine whether a location is crippled; destroyed weapons and other damaged systems progressively restrict the Knight until six critically damaged locations bring it down.

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Find this article in White Dwarf 523, pp. 34–35.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.