Titanic Duel: Attacking, Armour and Critical Damage
April 2026·pp. 34–35
THE SHORT VERSION
Ranged attacks nominate a square on the opponent’s location grid, then scatter horizontally and vertically according to the attack’s accuracy. Melee attacks strike a chosen location directly, making their limited reach exceptionally dangerous. Armour penetration, cover and each weapon’s damage determine whether a location is crippled; destroyed weapons and other damaged systems progressively restrict the Knight until six critically damaged locations bring it down.
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Find this article in White Dwarf 523, pp. 34–35.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.