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RULES·WHITE DWARF 523

Ascending the Tower

April 2026·pp. 75–77

THE SHORT VERSION

The battlepack adapts the Age of Sigmar turn sequence so the challengers act together before the enemy, sharing command points and resolving friendly attacks before the enemy’s turn. Each floor combines a randomly selected opponent with a twist, and higher floors add another twist to the encounter. A small board with impassable terrain keeps the action concentrated, while a behaviour chart directs enemies towards a chosen focus if no separate opponent is playing them.

Back to the original

Find this article in White Dwarf 523, pp. 75–77.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.