RulesWD 522 · pp. 32–36
A mission normally intended for four players is adapted by giving each commander two deployment zones and removing some warp-rift locations. Priority targets change as units die, while the portals can move a force directly into melee without granting a charge. The changes preserve the hunt’s mobility and uncertainty with only two competing armies.
Warhammer 40,000
RulesWD 522 · pp. 58–59
A first encounter for growing armies rewards early penetration of enemy territory, sustained objective control and the destruction of important enemy assets. The accompanying advice stresses flexible units: a small force must combine mobility, holding power and answers to monsters and vehicles without offering the opponent an easy collection of valuable targets.
Warhammer 40,000
LoreWD 522 · pp. 64–71
Marshal Vigar Obolswald reports on an unusually intact Ossiarch fortress taken by Lethisian forces. The account moves from responsive bone defences into silent stables, monumental barracks, libraries and the Mortisans’ subterranean workshops, with each discovery costing lives. A closing annotation reveals that the marshal and his remaining command disappeared during their follow-up investigation, turning an apparently victorious survey into a warning.
Age of SigmarOssiarch Bonereapers