Chaotic Hunt: Two-player Mission Adjustments
March 2026·pp. 32–36
THE SHORT VERSION
A mission normally intended for four players is adapted by giving each commander two deployment zones and removing some warp-rift locations. Priority targets change as units die, while the portals can move a force directly into melee without granting a charge. The changes preserve the hunt’s mobility and uncertainty with only two competing armies.
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Find this article in White Dwarf 522, pp. 32–36.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.