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RULES·WHITE DWARF 522

Chaotic Hunt: Two-player Mission Adjustments

March 2026·pp. 32–36

THE SHORT VERSION

A mission normally intended for four players is adapted by giving each commander two deployment zones and removing some warp-rift locations. Priority targets change as units die, while the portals can move a force directly into melee without granting a charge. The changes preserve the hunt’s mobility and uncertainty with only two competing armies.

Back to the original

Find this article in White Dwarf 522, pp. 32–36.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.