CommunityWD 516 · pp. 2–7
Helen Hickman’s birch- and cherry-blossom-inspired Kurnoth Hunters lead a reader gallery that also includes a knitted Warhammer jumper, a Blood Bowl team and a Carcharodons Predator. Letters celebrate a return to the hobby, children’s first painted models and a remarkably ambitious Angron base containing 2,740 skulls.
Age of SigmarWarhammer 40,000Sylvaneth7 paint colours
LoreWD 516 · pp. 8–19
Jordan condenses ten years of Mortal Realms history into a connected narrative, beginning with the formation of the realms, Sigmar’s discovery by Dracothion and the flawed alliance of the Age of Myth. The collapse into the Age of Chaos leads to Azyr’s isolation and the creation of the Stormcast Eternals, whose return begins the Realmgate Wars and the founding of new cities.
Age of SigmarStormcast Eternals
RulesWD 516 · pp. 20–23
Three sets of realm rules recreate distinctive periods and locations from Age of Sigmar’s history. The Brimstone Peninsula rewards furious attacks amid dangerous volcanic terrain; Glymmsforge adds deathly resilience, easier manifestation summoning and returning casualties; Thondia encourages aggressive movement and charges in a landscape that can injure nearby troops.
Age of Sigmar