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RULES·WHITE DWARF 502

A Meeting of Minds

July 2024·p. 33

THE SHORT VERSION

The defender secretly chooses a number representing indecipherable runes. From the second round, an unengaged Chosen One can gain partial clues from dice rolled at a terrain feature, with mythic rewards increasing the information available. The hero must finally guess correctly and survive; a wrong answer immediately loses the battle, making knowledge and risk central to the Ending.

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Find this article in White Dwarf 502, p. 33.

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