CommunityWD 502 · pp. 2–5
Marco Schulze returns to Tyranids after a long break with a grotesque gunbeast, revisiting the fleets that appeared in earlier publications. Grombrindal reports that duardin unification has produced a noisy clan gathering rather than an easy agreement. Rudy Bigand’s converted Ravenwing Chaplain uses recognisable wing motifs, cool black armour and restrained warm gold to distinguish it from his Black Templars.
Warhammer 40,000Age of SigmarTyranids13 paint colours
RulesWD 502 · pp. 20–21
The classic battleplan returns with each army divided into three roughly equal groups that enter over successive rounds. Underdog twists can delay an enemy reserve early or strengthen a friendly unit later. Objective control and battle tactics determine the result, so players must balance the first contingent’s survival against the positions needed by reinforcements.
Age of Sigmar
RulesWD 502 · p. 27
The Chosen One faces an enemy duellist near the battlefield centre, with the contest ending when that rival falls or four rounds pass. The defender gains extra wounds, but accumulated mythic rewards turn the Chosen One’s melee strikes into damaging shock waves. Winning requires a personal kill or driving the duellist to the edge, making the broader warband support one decisive confrontation.
Warcry