A Dance of Blades
July 2024·p. 27
THE SHORT VERSION
The Chosen One faces an enemy duellist near the battlefield centre, with the contest ending when that rival falls or four rounds pass. The defender gains extra wounds, but accumulated mythic rewards turn the Chosen One’s melee strikes into damaging shock waves. Winning requires a personal kill or driving the duellist to the edge, making the broader warband support one decisive confrontation.
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Find this article in White Dwarf 502, p. 27.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.