CommunityWD 501 · pp. 2–5
David Garcia Regodón builds a miniature painting desk around Epic models, complete with tiny supplies and its own Golden Demon entry. Henrik Olsen converts giant macro-mutants for a Chaos Knights force, and a question examines the competing fates of souls in the Mortal Realms. Caleb Wissenback’s Rogal Dorn uses translucent coloured shadows over drybrushed metal to create richer, more varied gold.
Warhammer 40,000Age of SigmarChaos Knights3 paint colours
RulesWD 501 · pp. 18–19
A cyclonic impact drives dust clouds across one of three battlefield sectors every round. Concealed units gain protection from distant fire but their own shooting and movement are constrained, and a central storm can block fire between the flanks entirely. Players must secure several evacuation relays while preserving their troops for a final survival award.
Warhammer 40,000
RulesWD 501 · pp. 20–21
Six to twelve players each command a single inexpensive hero in a fast team contest. Limited allegiance choices keep the rules manageable, slain heroes return from their team’s corners, and the trailing side receives combat and charge bonuses. With no fixed turn limit, the struggle continues until one side accumulates enough objective points, keeping every player involved despite repeated deaths.
Age of Sigmar