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RULES·WHITE DWARF 501

Retinues of Glory

June 2024·pp. 20–21

THE SHORT VERSION

Six to twelve players each command a single inexpensive hero in a fast team contest. Limited allegiance choices keep the rules manageable, slain heroes return from their team’s corners, and the trailing side receives combat and charge bonuses. With no fixed turn limit, the struggle continues until one side accumulates enough objective points, keeping every player involved despite repeated deaths.

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Find this article in White Dwarf 501, pp. 20–21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.