CommunityWD 501 · pp. 2–5
David Garcia Regodón builds a miniature painting desk around Epic models, complete with tiny supplies and its own Golden Demon entry. Henrik Olsen converts giant macro-mutants for a Chaos Knights force, and a question examines the competing fates of souls in the Mortal Realms. Caleb Wissenback’s Rogal Dorn uses translucent coloured shadows over drybrushed metal to create richer, more varied gold.
Warhammer 40,000Age of SigmarChaos Knights3 paint colours
RulesWD 501 · pp. 20–21
Six to twelve players each command a single inexpensive hero in a fast team contest. Limited allegiance choices keep the rules manageable, slain heroes return from their team’s corners, and the trailing side receives combat and charge bonuses. With no fixed turn limit, the struggle continues until one side accumulates enough objective points, keeping every player involved despite repeated deaths.
Age of Sigmar
RulesWD 501 · pp. 22–23
Six environmental cards add hostile desert conditions to Kill Team battles. Glass storms punish exposed operatives, ambush predators attack unpredictably, unstable sand exhausts long moves, and lightning or interference weakens shooting and orders. Suggested variations use multiple cards, concealed effects or campaign-wide conditions, allowing the same small deck to serve either an even contest or a deliberately asymmetric story.
Kill Team