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RULES·WHITE DWARF 500

Grombrindal in Deathgorge

May 2024·pp. 154–155

THE SHORT VERSION

One player fields Grombrindal alone against an ordinary warband and Rivals deck, winning simply by surviving. Instead of drawing his own deck, he learns from the opponent’s discarded power cards and converts them into special actions. Timed lore questions can overturn either player’s hand, turning his accumulated knowledge into a playful part of the contest.

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Find this article in White Dwarf 500, pp. 154–155.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.