CommunityWD 500 · pp. 4–9
Readers recall the magazine issues and friendships that began or sustained their hobby, from Glazer’s Creek to international editions. James Atkinson’s Einhyr Champion and the studio’s Ymyr Conglomerate receive detailed colour recipes, while Philipp Höppner recreates Ghoulslayer with a converted Maleneth. A question about Shu’gohl considers how population, influence and Sigmarite institutions distinguish a City of Sigmar.
Warhammer 40,000Age of SigmarLeagues of Votann26 paint colours
RulesWD 500 · pp. 18–19
Both armies escort a weaponised payload toward the enemy’s battlefield edge, moving their objective markers with nearby units. The closest successful delivery earns a large final award, while other escorted markers score according to how deeply they have penetrated opposing territory. Units must therefore protect their own cargo while disrupting an advance whose exact purpose can be tailored to the players’ story.
Warhammer 40,000
RulesWD 500 · pp. 22–23
Each Grand Alliance receives a divine intervention card shuffled into the lower part of its power deck. Drawing it pauses the game and permits glory to be spent on several thematic effects, with a discount for the player currently behind. Healing, inspiration, movement and offensive disruption give a sudden godly reprieve without requiring the gods themselves to appear as fighters.
Warhammer Underworlds