Divine Interventions
May 2024·pp. 22–23
THE SHORT VERSION
Each Grand Alliance receives a divine intervention card shuffled into the lower part of its power deck. Drawing it pauses the game and permits glory to be spent on several thematic effects, with a discount for the player currently behind. Healing, inspiration, movement and offensive disruption give a sudden godly reprieve without requiring the gods themselves to appear as fighters.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 500, pp. 22–23.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.