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RULES·WHITE DWARF 491

The Trials of Knighthood

August 2023·pp. 81–82

THE SHORT VERSION

Four possible labours test the warband’s leader through duels, movement and even restraint towards a nominated foe. Completing three different labours ends a supposed witch’s curse and grants a free move to the Hunting Encampment. That location raises campaign capacity and sends fighters on hunts for glory, grisly consumables or temporary equipment, giving the quest an ongoing reward beyond its final battle.

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Find this article in White Dwarf 491, pp. 81–82.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.