CommunityWD 491 · pp. 4–7
Readers describe arriving at Warhammer through fiction, building an original Necron dynasty with family and expanding a Crusade campaign into several subsectors. Andy Muscarello’s Orks, Harry Spry’s Karmon Dynasty and a competition Contemptor illustrate different starting points. Replies also explain Realmscape stone and bronze recipes and why Yvraine’s bond to Ynnead cannot simply be taught as a psychic technique.
Warhammer 40,000Age of SigmarOrks18 paint colours
PaintingWD 491 · p. 6
Nathan Trolley explains the studio Realmscape buildings’ pale stone and bronze cladding. Diluted washes over Grey Seer shade the masonry before drybrushing and matching edge highlights restore definition. Bronze receives layered recess colour and bright metallic highlights; the answer specifies heavily diluted paint-medium washes, with the cladding glaze instead feathered out using water.
Age of Sigmar10 paint colours
RulesWD 491 · pp. 20–21
A warp storm makes armies unusually dependent on their characters: leaders resist its horrors better, while losing a warlord forces widespread Battle-shock tests. Players score for occupying several objectives and for destroying enemy characters, with a further reward for leaving none on the battlefield. The mission turns the protection and elimination of command figures into a parallel contest alongside ordinary territorial control.
Warhammer 40,000