LoreWD 447 · p. 6
Grombrindal explains that the Imperium uses many currencies rather than one reliably interchangeable system. Thrones, crowns, credits and local scripts coexist with trade in supplies, resources and people, reflecting the distances and inconsistencies that make a single everyday monetary standard impractical across so many worlds.
Warhammer 40,000Imperium
InterviewWD 447 · pp. 46–49
Robin Cruddace explains four goals behind the standalone mass-battle game: familiarity, shorter play, reduced downtime and an opportunity to use every unit before it is removed. Unit-level resolution, detachment activations, orders and delayed damage all serve those aims, with playtesting adjusting blast markers to prevent armies disappearing too quickly.
Warhammer 40,000
FictionWD 447 · pp. 50–53
Andy Clark follows Sister Superior Jessavyn Pheng’s cadre through a seemingly empty hauler in pursuit of the blood-witch Mother Cerynt. Methodical searching, silent communication and psychic immunity support the assault, but darkness and enthralled followers make reaching the quarry costly even after the Sisters have located her sanctum.
Warhammer 40,000Sisters of Silence