AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 447

Echoes From the Warp: Creating Apocalypse

October 2019·pp. 46–49

THE SHORT VERSION

Robin Cruddace explains four goals behind the standalone mass-battle game: familiarity, shorter play, reduced downtime and an opportunity to use every unit before it is removed. Unit-level resolution, detachment activations, orders and delayed damage all serve those aims, with playtesting adjusting blast markers to prevent armies disappearing too quickly.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 447, pp. 46–49.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.