InterviewWD 439 · pp. 18–21
Robin Cruddace describes the cycle of developing rules, publishing provisional changes and responding to games played outside the Studio. Battle Brothers, Psychic Focus and Tactical Reserves illustrate three different outcomes: accepting an experiment, revising its details, or replacing its underlying approach when feedback exposes unwanted effects.
Warhammer 40,000
CommunityWD 439 · pp. 36–37
The first Warhammer World Kill Team Weekender combines Studio contact, a small campaign and painting with a day of competitive games. Players explain how experience changed their plans: numbers and objectives matter alongside killing power, and terrain, cover and faction abilities reward attention even in a small battle.
Kill Team
PaintingWD 439 · p. 38
Ewan Osborne’s Avenging Sons use restrained conversions and a bright white finish to make their Primaris strike team distinctive. The article describes a simple light-grey and white process with controlled shading, while a veteran’s sword, trophies and damaged armour introduce individual histories without disrupting the squad’s clean appearance.
Kill TeamWarhammer 40,000Space Marines4 paint colours