The Die Is Cast
February 2019·pp. 62–67
THE SHORT VERSION
Jervis Johnson explains his favourite games through the decisions and social experiences they create. Blood Bowl’s precise spaces and calculated risks, Blackstone Fortress’s character stories, Underworlds’ cards and Kill Team’s developing fighters illustrate different ways to combine uncertainty with agency; his wider point is that enjoyable play depends on the agreement between the people at the table.
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Find this article in White Dwarf 439, pp. 62–67.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.