AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 386

Future’s Past

February 2012·pp. 3–9

THE SHORT VERSION

Andy Hall brings Alan Merrett, John Blanche and Jervis Johnson together to recall how Warhammer 40,000 grew from a successful Space Marine miniature into Rogue Trader and then a succession of larger battle games. They describe decisions driven by available models, practical production limits and players using the rules in unexpected ways: the Horus Heresy gave identical Titans a reason to fight, while expanding collections drove later editions towards faster mass combat. Their discussion also follows changes in art direction, codex design and the influence of Forge World on Apocalypse, presenting the setting as a collaborative creation shaped by experiments rather than a fixed master plan.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 386, pp. 3–9.

Anniversary section, printed III–IX; numeric page fields represent these separate Roman folios.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.